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mrq
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reactphysics3d
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Daniel Chappuis
2a3fe8f8d1
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
2015-08-11 06:58:55 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
7a2c2bdbd5
Add Vector2 and Matrix2x3 classes
2013-05-09 19:02:09 +02:00