Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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7495ff6598
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
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Daniel Chappuis
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b1aad2b7c4
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Refactor the testbed application
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2017-10-19 17:42:21 +02:00 |
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Daniel Chappuis
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a9da0d6d3c
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Refactor testbed application
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2017-01-28 00:59:04 +01:00 |
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Daniel Chappuis
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d1cb0d9275
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Refactor testbed application, Add collision detection scene
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2017-01-28 00:22:22 +01:00 |
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Daniel Chappuis
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8d2b898168
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Fix merge conflicts
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2016-08-21 11:47:22 +02:00 |
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Daniel Chappuis
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4e70174da7
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Use default nb solver iterations in demo scenes
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2016-07-20 07:18:17 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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bd3fc98fba
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Modifications in testbed application
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2015-08-11 22:28:16 +02:00 |
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Daniel Chappuis
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ce80426a2c
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Shadow map issue
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2015-08-11 18:32:45 +02:00 |
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Daniel Chappuis
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047f612c37
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Refactoring and adding colors to the testbed application
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2015-08-08 11:40:37 +02:00 |
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Daniel Chappuis
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5d7cb3cfd5
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Working on the testbed application
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2015-08-06 21:06:35 +02:00 |
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Daniel Chappuis
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c7bff41ba8
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Fix issue in shadow mapping
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2015-08-03 23:05:55 +02:00 |
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Daniel Chappuis
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2ad9fb2c06
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Continue working on the shadow mapping for the testbed application
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2015-07-25 00:26:26 +00:00 |
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Daniel Chappuis
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cec1ac7937
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Start working on shadow mapping
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2015-07-21 23:18:32 +00:00 |
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Daniel Chappuis
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be5d635e81
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Change imgui library and other modifications in testbed application
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2015-07-11 18:35:58 +02:00 |
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Daniel Chappuis
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39ddabb6f5
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Make possible to witch between scenes and reset them
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2015-06-25 22:28:11 +02:00 |
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Daniel Chappuis
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fadedbdb30
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Modify rendering to use OpenGL 3.3
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2015-05-24 17:23:55 +02:00 |
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Daniel Chappuis
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e35db3f150
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Update the testbed application to perform the interpolation externally
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2015-04-20 23:23:46 +02:00 |
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Daniel Chappuis
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e31c7abffc
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Add the example scenes to the testbed application
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2015-04-15 23:11:27 +02:00 |
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