Commit Graph

1668 Commits

Author SHA1 Message Date
Daniel Chappuis
4a802a759c Working on cone limit 2021-05-04 15:50:16 +02:00
Daniel Chappuis
75a7fe7239 Edit CHANGELOG file 2021-04-21 21:12:34 +02:00
Daniel Chappuis
8785b1fcc6 Merge branch 'CentuCore-master' into develop 2021-04-21 00:01:34 +02:00
Daniel Chappuis
10fca7e27b Remove change from .gitignore file 2021-04-20 23:57:00 +02:00
Daniel Chappuis
69708bc23f Merge branch 'master' of https://github.com/CentuCore/reactphysics3d into CentuCore-master 2021-04-20 23:41:06 +02:00
Dennis Metzger
742fe872f3 Fixed a bug with DebugRenderer::drawCapsule() where only half the connecting cylinder's triangles were generated 2021-04-18 20:15:59 +02:00
Daniel Chappuis
5c297d1d26 Edit changelog file 2021-04-01 23:40:52 +02:00
Daniel Chappuis
e4f7a8da26 Fix merge conflicts 2021-04-01 23:06:29 +02:00
Daniel Chappuis
c273e7cfe5 Fix issue in the computation of the friction vectors in contact solver 2021-04-01 22:59:20 +02:00
Daniel Chappuis
716aa1940d Working on cone limit for BallAndSocket joint 2021-03-21 15:22:43 +01:00
Daniel Chappuis
ef9ac01e52 Add slider joint scene in testbed application 2021-03-10 22:51:52 +01:00
Daniel Chappuis
80920d7f63 Edit changelog file 2021-03-08 22:40:15 +01:00
Daniel Chappuis
e5d9090441 Fix issue 195 in RigidBodyComponents 2021-03-08 22:35:23 +01:00
Daniel Chappuis
1ffe77c218 Add Hinge joint scene in testbed application 2021-02-28 15:05:53 +01:00
Daniel Chappuis
d465e21fba Add Ball and Socket joint demo in testbed application 2021-02-25 23:55:16 +01:00
Daniel Chappuis
f600e6b678 Add fixed joint scene to the testbed application 2021-02-24 23:29:54 +01:00
Daniel Chappuis
4c0e629e9b Use C++11 std::chrono library to deal with time instead of old code 2021-02-22 21:08:55 +01:00
Daniel Chappuis
8ca63572f4 Add bridge scene to the testbed application 2021-02-10 23:22:03 +01:00
Daniel Chappuis
e0555f1a57 Add methods Joint::getReactionForce() and Joint::getReactionTorque() to retrieve the reaction force and torque of a joint 2021-02-08 21:42:26 +01:00
Daniel Chappuis
3ae53a0466 Remove comments 2021-02-03 13:31:41 +01:00
Daniel Chappuis
4d14c8e854 Remove unused method declaration 2021-02-03 13:21:44 +01:00
Daniel Chappuis
2e1046f2b8 Improve robustness of constraint solver (avoid inverse of matrix with zero determinant) 2021-01-29 22:08:39 +01:00
Daniel Chappuis
b18e617c76 Fix issue with update of inverse mass/inertia of a static body 2021-01-27 21:49:31 +01:00
Daniel Chappuis
c615555daa Fix issue with angular lock axis factor 2021-01-22 21:54:44 +01:00
Daniel Chappuis
5af0cbfae4 Modifications in RigidBodyComponents for locking linear/angular axis 2021-01-16 23:53:45 +01:00
Daniel Chappuis
a3ceafff07 Make possible to lock the linear/angular axis of a RigidBody 2021-01-15 23:47:29 +01:00
Daniel Chappuis
afe8f100d6 Merge branch optimization into develop 2021-01-04 21:50:09 +01:00
Daniel Chappuis
333cabed98 Fix issue in testbed 2021-01-04 21:36:38 +01:00
Daniel Chappuis
bacdf23f8b Fix issue and modifications in HeightFieldShape 2020-12-31 16:41:05 +01:00
Daniel Chappuis
a8d2478a7e Edit changelog file 2020-12-29 23:32:37 +01:00
Daniel Chappuis
d0fa4c2755 Improve the raycasting performance against HeightFielfShape with a better middle-phase algorithm 2020-12-28 00:07:08 +01:00
Daniel Chappuis
5443f0bd54 Fix wrong normal orientation in TriangleShape raycasting 2020-12-28 00:04:23 +01:00
Daniel Chappuis
161796fc9b Edit changelog file 2020-11-28 20:43:50 +01:00
Daniel Chappuis
983398eb1b Merge branch 'master' into optimization 2020-11-28 20:37:48 +01:00
Daniel Chappuis
23abaa905d Add the HingeJoint::getAngle() method to get the current angle of the hinge joint 2020-11-28 19:45:38 +01:00
Daniel Chappuis
0fd8bbbacb Edit changelog file 2020-11-26 22:55:15 +01:00
Daniel Chappuis
b0ccdb6cc1 Fix conflict 2020-11-26 22:53:28 +01:00
Daniel Chappuis
a4a386f823 Fix issue in FixedJointComponents 2020-11-26 22:08:15 +01:00
Daniel Chappuis
cc63f7c0a1 Fix issue 179 in FixedJoint 2020-11-25 22:20:40 +01:00
Daniel Chappuis
d4a58b7228 Do not recompute triangle normal during triangle raycasting 2020-11-15 11:56:44 +01:00
Daniel Chappuis
264705056e Fix issue when building the testbed application on MacOS X 2020-11-09 22:47:17 +01:00
Daniel Chappuis
9d645bdca7 Use faster ray vs ABBB intersection algorithm in raycasting DynamicAABBTree broad-phase 2020-11-08 15:13:17 +01:00
Daniel Chappuis
2b052969a9 Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning 2020-10-29 23:09:15 +01:00
Daniel Chappuis
ec5350bb5f Make AABB methods inline 2020-10-20 22:46:20 +02:00
Daniel Chappuis
860bc8b091 Fix typo 2020-10-17 21:58:12 +02:00
Daniel Chappuis
152c239a2a Add ball-and-socket joints chain and hinge joints chain demos in testbed application 2020-10-17 18:00:23 +02:00
Daniel Chappuis
86b431ede0 Edit ball and socket joints net scene in testbed application 2020-10-16 00:00:55 +02:00
Daniel Chappuis
1bc1f0621e Optimizations 2020-10-15 22:23:32 +02:00
Daniel Chappuis
fcf7def577 Small optimizations 2020-10-14 20:41:05 +02:00
Daniel Chappuis
8c7a709ebe Fix compilation issues 2020-10-14 20:40:41 +02:00