Commit Graph

34 Commits

Author SHA1 Message Date
Daniel Chappuis
c5873dbc6b The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
5df91f2338 Merge rendering branch and fix conflicts 2020-01-17 17:11:19 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
43b818573a Improve rendering of testbed application (flat shading, 3 light sources, ...) 2019-10-21 07:22:18 +02:00
Daniel Chappuis
74b442077f Working on testCollision() and testOverlap() methods 2019-06-25 23:26:06 +02:00
Daniel Chappuis
2e28b5ad8f Refactor profiler and add logger 2018-03-15 23:11:26 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
e9709c3db5 Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one 2017-11-10 19:57:50 +01:00
Daniel Chappuis
7495ff6598 Refactor the testbed application and display objects AABBs 2017-11-02 22:58:41 +01:00
Daniel Chappuis
b1aad2b7c4 Refactor the testbed application 2017-10-19 17:42:21 +02:00
Daniel Chappuis
e9f2f94f64 Continue working on SAT, remove Cone and Cylinder shapes 2017-02-02 22:58:40 +01:00
Daniel Chappuis
adeac94506 Working on collision detection scene 2017-01-28 15:23:05 +01:00
Daniel Chappuis
d1cb0d9275 Refactor testbed application, Add collision detection scene 2017-01-28 00:22:22 +01:00
Daniel Chappuis
8d2b898168 Fix merge conflicts 2016-08-21 11:47:22 +02:00
Daniel Chappuis
4e70174da7 Use default nb solver iterations in demo scenes 2016-07-20 07:18:17 +02:00
Daniel Chappuis
f5ade0f52d Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors 2016-07-08 07:25:37 +02:00
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
357e0792ea Modifications in concave shape scene in testbed application 2016-04-07 08:39:17 +02:00
Daniel Chappuis
4d982ebd31 Fix sleeping colors in testbed application 2016-03-21 23:02:05 +01:00
Daniel Chappuis
e530a1a7cc Add rolling resistance to shapes in collision shapes scene in testbed application 2016-03-21 21:55:02 +01:00
Daniel Chappuis
32bee688be Working on demo scenes in testbed application 2016-02-14 19:36:56 +01:00
Daniel Chappuis
6ebad66acf Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
Daniel Chappuis
ce80426a2c Shadow map issue 2015-08-11 18:32:45 +02:00
Daniel Chappuis
047f612c37 Refactoring and adding colors to the testbed application 2015-08-08 11:40:37 +02:00
Daniel Chappuis
5d7cb3cfd5 Working on the testbed application 2015-08-06 21:06:35 +02:00
Daniel Chappuis
c7bff41ba8 Fix issue in shadow mapping 2015-08-03 23:05:55 +02:00
Daniel Chappuis
a35340a930 Modify scenes to use the SceneDome class 2015-07-29 18:15:20 +02:00
Daniel Chappuis
cec1ac7937 Start working on shadow mapping 2015-07-21 23:18:32 +00:00
Daniel Chappuis
be5d635e81 Change imgui library and other modifications in testbed application 2015-07-11 18:35:58 +02:00
Daniel Chappuis
39ddabb6f5 Make possible to witch between scenes and reset them 2015-06-25 22:28:11 +02:00
Daniel Chappuis
fadedbdb30 Modify rendering to use OpenGL 3.3 2015-05-24 17:23:55 +02:00
Daniel Chappuis
e35db3f150 Update the testbed application to perform the interpolation externally 2015-04-20 23:23:46 +02:00
Daniel Chappuis
e31c7abffc Add the example scenes to the testbed application 2015-04-15 23:11:27 +02:00