Daniel Chappuis
|
cda466f9da
|
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
|
2020-03-01 16:39:16 +01:00 |
|
Daniel Chappuis
|
9d776e32dc
|
Make possible to change the size of the collision shapes after their creation
|
2020-02-06 07:21:13 +01:00 |
|
Daniel Chappuis
|
c5873dbc6b
|
The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
|
2020-02-01 13:41:30 +01:00 |
|
Daniel Chappuis
|
d36edcdb6e
|
Rename DynamicsWorld class to PhysicsWorld
|
2020-01-27 17:46:00 +01:00 |
|
Daniel Chappuis
|
5df91f2338
|
Merge rendering branch and fix conflicts
|
2020-01-17 17:11:19 +01:00 |
|
Daniel Chappuis
|
45b02abaec
|
Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
|
2019-12-12 18:50:18 +01:00 |
|
Daniel Chappuis
|
43b818573a
|
Improve rendering of testbed application (flat shading, 3 light sources, ...)
|
2019-10-21 07:22:18 +02:00 |
|
Daniel Chappuis
|
74b442077f
|
Working on testCollision() and testOverlap() methods
|
2019-06-25 23:26:06 +02:00 |
|
Daniel Chappuis
|
2e28b5ad8f
|
Refactor profiler and add logger
|
2018-03-15 23:11:26 +01:00 |
|
Daniel Chappuis
|
393bb0ed88
|
Refactor profiler and start working on logger
|
2018-03-14 07:33:28 +01:00 |
|
Daniel Chappuis
|
301823729d
|
Remove the use of std::vector
|
2018-01-20 17:30:36 +01:00 |
|
Daniel Chappuis
|
584b28a91c
|
Add Cube stack scene in the testbed application
|
2018-01-14 10:51:38 +01:00 |
|
Daniel Chappuis
|
e9709c3db5
|
Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
|
2017-11-10 19:57:50 +01:00 |
|
Daniel Chappuis
|
7495ff6598
|
Refactor the testbed application and display objects AABBs
|
2017-11-02 22:58:41 +01:00 |
|
Daniel Chappuis
|
adeac94506
|
Working on collision detection scene
|
2017-01-28 15:23:05 +01:00 |
|
Daniel Chappuis
|
d1cb0d9275
|
Refactor testbed application, Add collision detection scene
|
2017-01-28 00:22:22 +01:00 |
|
Daniel Chappuis
|
8d2b898168
|
Fix merge conflicts
|
2016-08-21 11:47:22 +02:00 |
|
Daniel Chappuis
|
4e70174da7
|
Use default nb solver iterations in demo scenes
|
2016-07-20 07:18:17 +02:00 |
|
Daniel Chappuis
|
16478722de
|
Use override keyword to mark virtual overriden methods
|
2016-07-11 08:33:24 +02:00 |
|
Daniel Chappuis
|
f5ade0f52d
|
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
|
2016-07-08 07:25:37 +02:00 |
|
Daniel Chappuis
|
4ae8d446be
|
Fix compilation errors on Visual Studio and warnings
|
2016-04-12 18:44:55 +02:00 |
|
Daniel Chappuis
|
8a75c867a5
|
Change version number of the library
|
2016-04-11 20:15:20 +02:00 |
|
Daniel Chappuis
|
357e0792ea
|
Modifications in concave shape scene in testbed application
|
2016-04-07 08:39:17 +02:00 |
|
Daniel Chappuis
|
21bb8bc625
|
Fix warnings in testbed application
|
2016-03-30 23:01:11 +02:00 |
|
Daniel Chappuis
|
4d982ebd31
|
Fix sleeping colors in testbed application
|
2016-03-21 23:02:05 +01:00 |
|
Daniel Chappuis
|
32bee688be
|
Working on demo scenes in testbed application
|
2016-02-14 19:36:56 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
e135d4b592
|
Add Concave Mesh scene in testbed application
|
2015-10-26 18:15:56 +01:00 |
|