Daniel Chappuis
|
cda466f9da
|
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
|
2020-03-01 16:39:16 +01:00 |
|
Daniel Chappuis
|
9d776e32dc
|
Make possible to change the size of the collision shapes after their creation
|
2020-02-06 07:21:13 +01:00 |
|
Daniel Chappuis
|
c5873dbc6b
|
The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
|
2020-02-01 13:41:30 +01:00 |
|
Daniel Chappuis
|
d36edcdb6e
|
Rename DynamicsWorld class to PhysicsWorld
|
2020-01-27 17:46:00 +01:00 |
|
Daniel Chappuis
|
5df91f2338
|
Merge rendering branch and fix conflicts
|
2020-01-17 17:11:19 +01:00 |
|
Daniel Chappuis
|
45b02abaec
|
Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
|
2019-12-12 18:50:18 +01:00 |
|