Daniel Chappuis
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29e5f2b7b4
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Use the name CollisionShape instead of Collider for the collision shapes
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2012-08-04 00:34:30 +02:00 |
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chappuis.daniel
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cd47b3e617
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Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-07-25 21:31:57 +00:00 |
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chappuis.daniel
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b013204b3f
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Allocate the ContactInfo into a memory pool for better efficiency
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@465 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-28 21:03:30 +00:00 |
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chappuis.daniel
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b381388f87
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Make possible to use a single collider for multiple rigid bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-27 22:41:26 +00:00 |
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chappuis.daniel
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9333d0e690
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Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-25 22:57:27 +00:00 |
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