Commit Graph

35 Commits

Author SHA1 Message Date
Daniel Chappuis
ab86620412 Small modifications 2020-05-24 16:52:44 +02:00
Daniel Chappuis
3df602edfa Refactor the way to create a logger and a profiler 2020-05-11 11:13:26 +02:00
Daniel Chappuis
a190bba8c0 Refactor where the headers are store for better installation of the library 2020-03-18 07:28:34 +01:00
Daniel Chappuis
cda466f9da Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
Daniel Chappuis
c5873dbc6b The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
5df91f2338 Merge rendering branch and fix conflicts 2020-01-17 17:11:19 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
43b818573a Improve rendering of testbed application (flat shading, 3 light sources, ...) 2019-10-21 07:22:18 +02:00
Daniel Chappuis
74b442077f Working on testCollision() and testOverlap() methods 2019-06-25 23:26:06 +02:00
Daniel Chappuis
2e28b5ad8f Refactor profiler and add logger 2018-03-15 23:11:26 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
301823729d Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Daniel Chappuis
e9709c3db5 Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one 2017-11-10 19:57:50 +01:00
Daniel Chappuis
7495ff6598 Refactor the testbed application and display objects AABBs 2017-11-02 22:58:41 +01:00
Daniel Chappuis
b1aad2b7c4 Refactor the testbed application 2017-10-19 17:42:21 +02:00
Daniel Chappuis
adeac94506 Working on collision detection scene 2017-01-28 15:23:05 +01:00
Daniel Chappuis
d1cb0d9275 Refactor testbed application, Add collision detection scene 2017-01-28 00:22:22 +01:00
Daniel Chappuis
8d2b898168 Fix merge conflicts 2016-08-21 11:47:22 +02:00
Daniel Chappuis
4e70174da7 Use default nb solver iterations in demo scenes 2016-07-20 07:18:17 +02:00
Daniel Chappuis
16478722de Use override keyword to mark virtual overriden methods 2016-07-11 08:33:24 +02:00
Daniel Chappuis
f5ade0f52d Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors 2016-07-08 07:25:37 +02:00
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
21bb8bc625 Fix warnings in testbed application 2016-03-30 23:01:11 +02:00
Daniel Chappuis
ce80426a2c Shadow map issue 2015-08-11 18:32:45 +02:00
Daniel Chappuis
047f612c37 Refactoring and adding colors to the testbed application 2015-08-08 11:40:37 +02:00
Daniel Chappuis
5d7cb3cfd5 Working on the testbed application 2015-08-06 21:06:35 +02:00
Daniel Chappuis
c7bff41ba8 Fix issue in shadow mapping 2015-08-03 23:05:55 +02:00
Daniel Chappuis
a35340a930 Modify scenes to use the SceneDome class 2015-07-29 18:15:20 +02:00
Daniel Chappuis
cec1ac7937 Start working on shadow mapping 2015-07-21 23:18:32 +00:00
Daniel Chappuis
be5d635e81 Change imgui library and other modifications in testbed application 2015-07-11 18:35:58 +02:00
Daniel Chappuis
39ddabb6f5 Make possible to witch between scenes and reset them 2015-06-25 22:28:11 +02:00
Daniel Chappuis
fadedbdb30 Modify rendering to use OpenGL 3.3 2015-05-24 17:23:55 +02:00
Daniel Chappuis
e35db3f150 Update the testbed application to perform the interpolation externally 2015-04-20 23:23:46 +02:00
Daniel Chappuis
e31c7abffc Add the example scenes to the testbed application 2015-04-15 23:11:27 +02:00