# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(Testbed) # Where to build the executables SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/testbed") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH}) ADD_SUBDIRECTORY(opengl-framework/) ADD_SUBDIRECTORY(glfw/) # Copy the shaders used for the demo into the build directory FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/") # Copy the meshes used for the demo into the build directory FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/") # Copy the fonts used for the GUI into the build directory FILE(COPY "imgui/DroidSans.ttf" DESTINATION "${EXECUTABLE_OUTPUT_PATH}") # Enable C++11 features SET(CMAKE_CXX_FLAGS "-std=c++0x") #ADD_DEFINITIONS(-DGL3) # Headers INCLUDE_DIRECTORIES("src/" "opengl-framework/src/" "glfw/include/" "common/" "scenes/" "imgui/") # Testbed source files SET(TESTBED_SOURCES src/Main.cpp src/TestbedApplication.h src/TestbedApplication.cpp src/Gui.h src/Gui.cpp src/Scene.h src/Scene.cpp src/SceneDemo.h src/SceneDemo.cpp src/Timer.h src/Timer.cpp ) # IMGUI source files SET(IMGUI_SOURCES imgui/imgui.cpp imgui/imgui.h imgui/imguiRenderGL3.h imgui/imguiRenderGL3.cpp imgui/stb_truetype.h ) # Common source files SET(COMMON_SOURCES common/Box.h common/Box.cpp common/Cone.h common/Cone.cpp common/Sphere.h common/Sphere.cpp common/Line.h common/Line.cpp common/Capsule.h common/Capsule.cpp common/ConvexMesh.h common/ConvexMesh.cpp common/Cylinder.h common/Cylinder.cpp common/Dumbbell.h common/Dumbbell.cpp common/PhysicsObject.h common/PhysicsObject.cpp common/VisualContactPoint.h common/VisualContactPoint.cpp ) # Examples scenes source files SET(SCENES_SOURCES scenes/cubes/CubesScene.h scenes/cubes/CubesScene.cpp scenes/joints/JointsScene.h scenes/joints/JointsScene.cpp scenes/raycast/RaycastScene.h scenes/raycast/RaycastScene.cpp scenes/collisionshapes/CollisionShapesScene.h scenes/collisionshapes/CollisionShapesScene.cpp ) # Create the executable ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${IMGUI_SOURCES}) # Link with libraries TARGET_LINK_LIBRARIES(testbed reactphysics3d openglframework glfw ${GLFW_LIBRARIES})