/********************************************************************************
* OpenGL-Framework                                                              *
* Copyright (c) 2013 Daniel Chappuis                                            *
*********************************************************************************
*                                                                               *
* This software is provided 'as-is', without any express or implied warranty.   *
* In no event will the authors be held liable for any damages arising from the  *
* use of this software.                                                         *
*                                                                               *
* Permission is granted to anyone to use this software for any purpose,         *
* including commercial applications, and to alter it and redistribute it        *
* freely, subject to the following restrictions:                                *
*                                                                               *
* 1. The origin of this software must not be misrepresented; you must not claim *
*    that you wrote the original software. If you use this software in a        *
*    product, an acknowledgment in the product documentation would be           *
*    appreciated but is not required.                                           *
*                                                                               *
* 2. Altered source versions must be plainly marked as such, and must not be    *
*    misrepresented as being the original software.                             *
*                                                                               *
* 3. This notice may not be removed or altered from any source distribution.    *
*                                                                               *
********************************************************************************/

#ifndef OPENGL_FRAMEWORK_H
#define OPENGL_FRAMEWORK_H

// Libraries
#include "MeshReaderWriter.h"
#include "TextureReaderWriter.h"
#include "Camera.h"
#include "Light.h"
#include "Mesh.h"
#include "Shader.h"
#include "Texture2D.h"
#include "FrameBufferObject.h"
#include "VertexBufferObject.h"
#include "VertexArrayObject.h"
#include "Shader.h"
#include "maths/Color.h"
#include "maths/Vector2.h"
#include "maths/Vector3.h"
#include "maths/Vector4.h"
#include "maths/Matrix4.h"
#include "maths/Matrix3.h"
#include "definitions.h"

#endif