#include "PerlinNoise.h" PerlinNoise::PerlinNoise() { persistence = 0; frequency = 0; amplitude = 0; octaves = 0; randomseed = 0; } PerlinNoise::PerlinNoise(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed) { persistence = _persistence; frequency = _frequency; amplitude = _amplitude; octaves = _octaves; randomseed = 2 + _randomseed * _randomseed; } void PerlinNoise::Set(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed) { persistence = _persistence; frequency = _frequency; amplitude = _amplitude; octaves = _octaves; randomseed = 2 + _randomseed * _randomseed; } double PerlinNoise::GetHeight(double x, double y) const { return amplitude * Total(x, y); } double PerlinNoise::Total(double i, double j) const { //properties of one octave (changing each loop) double t = 0.0f; double _amplitude = 1; double freq = frequency; for(int k = 0; k < octaves; k++) { t += GetValue(j * freq + randomseed, i * freq + randomseed) * _amplitude; _amplitude *= persistence; freq *= 2; } return t; } double PerlinNoise::GetValue(double x, double y) const { int Xint = (int)x; int Yint = (int)y; double Xfrac = x - Xint; double Yfrac = y - Yint; //noise values double n01 = Noise(Xint-1, Yint-1); double n02 = Noise(Xint+1, Yint-1); double n03 = Noise(Xint-1, Yint+1); double n04 = Noise(Xint+1, Yint+1); double n05 = Noise(Xint-1, Yint); double n06 = Noise(Xint+1, Yint); double n07 = Noise(Xint, Yint-1); double n08 = Noise(Xint, Yint+1); double n09 = Noise(Xint, Yint); double n12 = Noise(Xint+2, Yint-1); double n14 = Noise(Xint+2, Yint+1); double n16 = Noise(Xint+2, Yint); double n23 = Noise(Xint-1, Yint+2); double n24 = Noise(Xint+1, Yint+2); double n28 = Noise(Xint, Yint+2); double n34 = Noise(Xint+2, Yint+2); //find the noise values of the four corners double x0y0 = 0.0625*(n01+n02+n03+n04) + 0.125*(n05+n06+n07+n08) + 0.25*(n09); double x1y0 = 0.0625*(n07+n12+n08+n14) + 0.125*(n09+n16+n02+n04) + 0.25*(n06); double x0y1 = 0.0625*(n05+n06+n23+n24) + 0.125*(n03+n04+n09+n28) + 0.25*(n08); double x1y1 = 0.0625*(n09+n16+n28+n34) + 0.125*(n08+n14+n06+n24) + 0.25*(n04); //interpolate between those values according to the x and y fractions double v1 = Interpolate(x0y0, x1y0, Xfrac); //interpolate in x direction (y) double v2 = Interpolate(x0y1, x1y1, Xfrac); //interpolate in x direction (y+1) double fin = Interpolate(v1, v2, Yfrac); //interpolate in y direction return fin; } double PerlinNoise::Interpolate(double x, double y, double a) const { double negA = 1.0 - a; double negASqr = negA * negA; double fac1 = 3.0 * (negASqr) - 2.0 * (negASqr * negA); double aSqr = a * a; double fac2 = 3.0 * aSqr - 2.0 * (aSqr * a); return x * fac1 + y * fac2; //add the weighted factors } double PerlinNoise::Noise(int x, int y) const { int n = x + y * 57; n = (n << 13) ^ n; int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff; return 1.0 - double(t) * 0.931322574615478515625e-9;/// 1073741824.0); }