/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "PolyhedronMesh.h" using namespace reactphysics3d; // Constructor PolyhedronMesh::PolyhedronMesh() : mIsFinalized(false) { } // Add a vertex into the polyhedron. // This method returns the index of the vertex that you need to use // to add faces. uint PolyhedronMesh::addVertex(const Vector3& vertex) { mVertices.push_back(vertex); return mVertices.size() - 1; } // Add a face into the polyhedron. // A face is a list of vertices indices (returned by addVertex() method). // The order of the indices are important. You need to specify the vertices of // of the face sorted counter-clockwise as seen from the outside of the polyhedron. void PolyhedronMesh::addFace(std::vector faceVertices) { mFaces.push_back(faceVertices); } // Call this method when you are done adding vertices and faces void PolyhedronMesh::finalize() { if (mIsFinalized) return; // Initialize the half-edge structure mHalfEdgeStructure.init(mVertices, mFaces); mIsFinalized = true; }