/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "TestSuite.h" #include "tests/mathematics/TestVector2.h" #include "tests/mathematics/TestVector3.h" #include "tests/mathematics/TestTransform.h" #include "tests/mathematics/TestQuaternion.h" #include "tests/mathematics/TestMatrix2x2.h" #include "tests/mathematics/TestMatrix3x3.h" #include "tests/mathematics/TestMathematicsFunctions.h" #include "tests/collision/TestPointInside.h" #include "tests/collision/TestRaycast.h" #include "tests/collision/TestCollisionWorld.h" #include "tests/collision/TestAABB.h" #include "tests/collision/TestDynamicAABBTree.h" #include "tests/collision/TestHalfEdgeStructure.h" #include "tests/collision/TestTriangleVertexArray.h" #include "tests/containers/TestList.h" #include "tests/containers/TestMap.h" #include "tests/containers/TestSet.h" #include "tests/containers/TestDeque.h" #include "tests/containers/TestStack.h" using namespace reactphysics3d; int main() { TestSuite testSuite("ReactPhysics3D Tests"); // ---------- Containers tests ---------- // testSuite.addTest(new TestList("List")); testSuite.addTest(new TestMap("Map")); testSuite.addTest(new TestSet("Set")); testSuite.addTest(new TestDeque("Deque")); testSuite.addTest(new TestStack("Stack")); // ---------- Mathematics tests ---------- // testSuite.addTest(new TestVector2("Vector2")); testSuite.addTest(new TestVector3("Vector3")); testSuite.addTest(new TestTransform("Transform")); testSuite.addTest(new TestQuaternion("Quaternion")); testSuite.addTest(new TestMatrix3x3("Matrix3x3")); testSuite.addTest(new TestMatrix2x2("Matrix2x2")); testSuite.addTest(new TestMathematicsFunctions("Maths Functions")); // ---------- Collision Detection tests ---------- // testSuite.addTest(new TestAABB("AABB")); testSuite.addTest(new TestPointInside("IsPointInside")); testSuite.addTest(new TestTriangleVertexArray("TriangleVertexArray")); testSuite.addTest(new TestRaycast("Raycasting")); testSuite.addTest(new TestCollisionWorld("CollisionWorld")); testSuite.addTest(new TestDynamicAABBTree("DynamicAABBTree")); testSuite.addTest(new TestHalfEdgeStructure("HalfEdgeStructure")); // Run the tests testSuite.run(); // Display the report long nbFailedTests = testSuite.report(); // Clear the tests from the test suite testSuite.clear(); return nbFailedTests; }