# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(Testbed) # Where to build the executables SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/testbed") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH}) ADD_SUBDIRECTORY(nanogui/) # Copy the shaders used for the demo into the build directory FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/") # Copy the meshes used for the demo into the build directory FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/") # Headers INCLUDE_DIRECTORIES("src/" "glew/include/" "nanogui/ext/glfw/include/" "nanogui/ext/glew/include/" "nanogui/include/" "nanogui/ext/nanovg/src/" "nanogui/ext/eigen/" "opengl-framework/src/" "common/" "scenes/") # OpenGLFramework source files SET(OPENGLFRAMEWORK_SOURCES opengl-framework/src/maths/Color.h opengl-framework/src/maths/Matrix3.h opengl-framework/src/maths/Matrix4.h opengl-framework/src/maths/Vector2.h opengl-framework/src/maths/Vector3.h opengl-framework/src/maths/Vector4.h opengl-framework/src/Camera.cpp opengl-framework/src/Camera.h opengl-framework/src/definitions.h opengl-framework/src/FrameBufferObject.cpp opengl-framework/src/FrameBufferObject.h opengl-framework/src/Light.h opengl-framework/src/Light.cpp opengl-framework/src/Mesh.h opengl-framework/src/Mesh.cpp opengl-framework/src/MeshReaderWriter.h opengl-framework/src/MeshReaderWriter.cpp opengl-framework/src/Object3D.h opengl-framework/src/Object3D.cpp opengl-framework/src/openglframework.h opengl-framework/src/Shader.h opengl-framework/src/Shader.cpp opengl-framework/src/Texture2D.h opengl-framework/src/Texture2D.cpp opengl-framework/src/TextureReaderWriter.h opengl-framework/src/TextureReaderWriter.cpp opengl-framework/src/VertexBufferObject.h opengl-framework/src/VertexBufferObject.cpp opengl-framework/src/VertexArrayObject.h opengl-framework/src/VertexArrayObject.cpp ) # Testbed source files SET(TESTBED_SOURCES src/Main.cpp src/TestbedApplication.h src/TestbedApplication.cpp src/Gui.h src/Gui.cpp src/Scene.h src/Scene.cpp src/SceneDemo.h src/SceneDemo.cpp src/Timer.h src/Timer.cpp ) # Common source files SET(COMMON_SOURCES common/Box.h common/Box.cpp common/Sphere.h common/Sphere.cpp common/Line.h common/Line.cpp common/Capsule.h common/Capsule.cpp common/ConvexMesh.h common/ConvexMesh.cpp common/ConcaveMesh.h common/ConcaveMesh.cpp common/Dumbbell.h common/Dumbbell.cpp common/HeightField.h common/HeightField.cpp common/PhysicsObject.h common/PhysicsObject.cpp common/VisualContactPoint.h common/VisualContactPoint.cpp common/PerlinNoise.h common/PerlinNoise.cpp common/AABB.h common/AABB.cpp ) # Examples scenes source files SET(SCENES_SOURCES scenes/cubes/CubesScene.h scenes/cubes/CubesScene.cpp scenes/joints/JointsScene.h scenes/joints/JointsScene.cpp scenes/raycast/RaycastScene.h scenes/raycast/RaycastScene.cpp scenes/collisionshapes/CollisionShapesScene.h scenes/collisionshapes/CollisionShapesScene.cpp scenes/collisiondetection/CollisionDetectionScene.h scenes/collisiondetection/CollisionDetectionScene.cpp scenes/concavemesh/ConcaveMeshScene.h scenes/concavemesh/ConcaveMeshScene.cpp scenes/heightfield/HeightFieldScene.h scenes/heightfield/HeightFieldScene.cpp scenes/cubestack/CubeStackScene.h scenes/cubestack/CubeStackScene.cpp ) # Add .user file to set debug path in Visual Studio SET(USER_FILE testbed.vcxproj.user) SET(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH}) SET(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE}) CONFIGURE_FILE(VisualStudioUserTemplate.user ${USER_FILE} @ONLY) # Create the executable ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${OPENGLFRAMEWORK_SOURCES}) # Enable C++11 features set_property(TARGET testbed PROPERTY CXX_STANDARD 11) set_property(TARGET testbed PROPERTY CXX_STANDARD_REQUIRED ON) # Link with libraries TARGET_LINK_LIBRARIES(testbed reactphysics3d nanogui ${NANOGUI_EXTRA_LIBS})