# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(FallingCubes) # Headers INCLUDE_DIRECTORIES(${REACTPHYSICS3D_SOURCE_DIR}/src) # Find Glut or Freeglut if(WIN32 OR APPLE) # Find the necessary libraries FIND_PACKAGE(GLUT) else() # Find the Freeglut library FIND_PATH(FREEGLUT_INCLUDE_DIR NAMES GL/freeglut.h /usr/include/GL ) FIND_LIBRARY(FREEGLUT_LIBRARY NAMES freeglut glut) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(FREEGLUT DEFAULT_MSG FREEGLUT_LIBRARY FREEGLUT_INCLUDE_DIR) IF(FREEGLUT_FOUND) MESSAGE("Freeglut found") SET(FREEGLUT_LIBRARIES ${FREEGLUT_LIBRARY}) SET(FREEGLUT_INCLUDE_DIRS ${FREEGLUT_INCLUDE_DIR}) else() MESSAGE("Freeglut not found (required to build the examples)") SET(FREEGLUT_LIBRARIES) SET(FREEGLUT_INCLUDE_DIRS) endif() endif() # Find OpenGL FIND_PACKAGE(OpenGL) if(OPENGL_FOUND) MESSAGE("OpenGL found") else() MESSAGE("OpenGL not found") endif() # Create the example executable using the # compiled reactphysics3d static library ADD_EXECUTABLE(fallingcubes main.cpp Box.cpp Box.h) if(WIN32 OR APPLE) TARGET_LINK_LIBRARIES(fallingcubes reactphysics3d ${GLUT_LIBRARY} ${OPENGL_LIBRARY}) elseif(FREEGLUT_FOUND) TARGET_LINK_LIBRARIES(fallingcubes reactphysics3d ${FREEGLUT_LIBRARY} ${OPENGL_LIBRARY}) endif()