/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "systems/ConstraintSolverSystem.h" #include "utils/Profiler.h" #include "engine/Island.h" using namespace reactphysics3d; // Constructor ConstraintSolverSystem::ConstraintSolverSystem(Islands& islands, RigidBodyComponents& rigidBodyComponents) : mIsWarmStartingActive(true), mIslands(islands), mConstraintSolverData(rigidBodyComponents), mSolveBallAndSocketJointSystem(rigidBodyComponents) { #ifdef IS_PROFILING_ACTIVE mProfiler = nullptr; #endif } // Initialize the constraint solver for a given island void ConstraintSolverSystem::initializeForIsland(decimal dt, uint islandIndex) { RP3D_PROFILE("ConstraintSolver::initializeForIsland()", mProfiler); assert(mIslands.bodyEntities[islandIndex].size() > 0); assert(mIslands.joints[islandIndex].size() > 0); // Set the current time step mTimeStep = dt; // Initialize the constraint solver data used to initialize and solve the constraints mConstraintSolverData.timeStep = mTimeStep; mConstraintSolverData.isWarmStartingActive = mIsWarmStartingActive; // For each joint of the island for (uint i=0; iinitBeforeSolve(mConstraintSolverData); // Warm-start the constraint if warm-starting is enabled if (mIsWarmStartingActive) { mIslands.joints[islandIndex][i]->warmstart(mConstraintSolverData); } } } // Solve the velocity constraints void ConstraintSolverSystem::solveVelocityConstraints(uint islandIndex) { RP3D_PROFILE("ConstraintSolver::solveVelocityConstraints()", mProfiler); assert(mIslands.joints[islandIndex].size() > 0); // For each joint of the island for (uint i=0; isolveVelocityConstraint(mConstraintSolverData); } } // Solve the position constraints void ConstraintSolverSystem::solvePositionConstraints(uint islandIndex) { RP3D_PROFILE("ConstraintSolver::solvePositionConstraints()", mProfiler); assert(mIslands.joints[islandIndex].size() > 0); // For each joint of the island for (uint i=0; isolvePositionConstraint(mConstraintSolverData); } }