/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Scene.h" #include "Viewer.h" // Declarations void simulate(); void display(); void finish(); void reshape(int width, int height); void mouseButton(int button, int state, int x, int y); void mouseMotion(int x, int y); void keyboard(unsigned char key, int x, int y); void init(); // Namespaces using namespace openglframework; // Global variables Viewer* viewer; Scene* scene; // Main function int main(int argc, char** argv) { // Create and initialize the Viewer viewer = new Viewer(); Vector2 windowsSize = Vector2(800, 600); Vector2 windowsPosition = Vector2(100, 100); bool initOK = viewer->init(argc, argv, "ReactPhysics3D Examples - Falling Cubes", windowsSize, windowsPosition); if (!initOK) return 1; // Create the scene scene = new Scene(viewer); init(); // Glut Idle function that is continuously called glutIdleFunc(simulate); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMouseFunc(mouseButton); glutMotionFunc(mouseMotion); glutKeyboardFunc(keyboard); glutCloseFunc(finish); // Glut main looop glutMainLoop(); return 0; } // Simulate function void simulate() { // Physics simulation scene->simulate(); viewer->computeFPS(); // Ask GLUT to render the scene glutPostRedisplay (); } // Initialization void init() { // Define the background color (black) glClearColor(0.0, 0.0, 0.0, 1.0); } // Reshape function void reshape(int newWidth, int newHeight) { viewer->reshape(newWidth, newHeight); } // Called when a mouse button event occurs void mouseButton(int button, int state, int x, int y) { viewer->mouseButtonEvent(button, state, x, y); } // Called when a mouse motion event occurs void mouseMotion(int x, int y) { viewer->mouseMotionEvent(x, y); } // Called when the user hits a special key on the keyboard void keyboard(unsigned char key, int x, int y) { switch(key) { // Escape key case 27: glutLeaveMainLoop(); break; // Space bar case 32: scene->pauseContinueSimulation(); break; } } // End of the application void finish() { // Destroy the viewer and the scene delete viewer; delete scene; } // Display the scene void display() { // Render the scene scene->render(); // Display the FPS viewer->displayGUI(); // Swap the buffers glutSwapBuffers(); // Check the OpenGL errors GlutViewer::checkOpenGLErrors(); }