/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. * ***************************************************************************/ // Libraries #include "Context.h" #include "../reactphysics3d/reactphysics3d.h" #include <iostream> #include <vector> // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor of the class Context Context::Context() { Cube* cube1 = new Cube(Vector3D(0.0, 13, 3.0), Quaternion(0.5, 1.0, 1.0, 0.0), 3.0, Kilogram(30.0)); Cube* cube2 = new Cube(Vector3D(0.0, 17, 8.0), Quaternion(0.0, 1.0, 0.0, 0.0), 3.0, Kilogram(2.0)); //Cube* cube3 = new Cube(Vector3D(4.0, 17, -2.0), Quaternion(0.0, 1.0, 0.0, 0.0), 2.0, Kilogram(11.0)); Plane* plane1 = new Plane(Vector3D(0.0, 0.0, 0.0), Quaternion(0.0, 1.0, 0.0, 0.0), 20.0, 30.0, Vector3D(-1.0, 0.0, 0.0), Vector3D(0.0, 0.0, 1.0), Kilogram(10.0)); addObject(cube1); addObject(cube2); //addObject(cube3); addObject(plane1); } // Destructor of the class Context Context::~Context() { // Delete all the objects in vectObjects for(unsigned int i=0; i<vectObjects.size(); ++i) { delete vectObjects[i]; } } // Method to get an object from the context Object& Context::getObject(int objectIndex) const { // TODO : WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION // Return the object from the context return (*vectObjects.at(objectIndex)); // TODO : THROWN AN EXCEPTION IF INDEX IS OUT OF THE BOUNDS } // Method for adding an object into the context void Context::addObject(Object* object) { if (object != NULL) { // Add the object into the context vectObjects.push_back(object); } } // Method to remove an object from the context void Context::removeObject(int objectIndex) { // WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION // Restore the memory of the element delete vectObjects[objectIndex]; // Erase the element in the vector vectObjects.erase(vectObjects.begin()+objectIndex); }