/******************************************************************************** * OpenGL-Framework * * Copyright (c) 2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef MESH_LOADER_H #define MESH_LOADER_H // Libraries #include #include #include "Mesh.h" namespace openglframework { // Class MeshReaderWriter // This class is used to read or write any mesh file in order to // create the corresponding Mesh object. Currently, this class // is able to read meshes of the current formats : .obj class MeshReaderWriter { private : // -------------------- Methods -------------------- // // Constructor (private because we do not want instances of this class) MeshReaderWriter(); // Load an OBJ file with a triangular or quad mesh static void loadOBJFile(const std::string& filename, Mesh& meshToCreate); // Store a mesh into a OBJ file static void writeOBJFile(const std::string& filename, const Mesh &meshToWrite); public : // -------------------- Methods -------------------- // // Read a mesh from a file static void loadMeshFromFile(const std::string& filename, Mesh& meshToCreate); // Write a mesh to a file static void writeMeshToFile(const std::string& filename, const Mesh& meshToWrite); }; // Class VertexMergingData // This class is used in the method to read a mesh class VertexMergingData { public: VertexMergingData() : indexPosition(0), indexNormal(0), indexUV(0) {} unsigned int indexPosition; unsigned int indexNormal; unsigned int indexUV; }; // Class VertexMergingDataComparison // This class is used in the method to read a mesh class VertexMergingDataComparison { public: bool operator()(const VertexMergingData& x, const VertexMergingData& y) const { if(x.indexPosition < y.indexPosition) return true; if(x.indexPosition == y.indexPosition && x.indexNormal < y.indexNormal) return true; if(x.indexPosition == y.indexPosition && x.indexNormal == y.indexNormal && x.indexUV < y.indexUV) return true; return false; } }; } #endif