/******************************************************************************** * OpenGL-Framework * * Copyright (c) 2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef OPENGL_FRAMEWORK_H #define OPENGL_FRAMEWORK_H // Libraries #include "MeshReaderWriter.h" #include "TextureReaderWriter.h" #include "Camera.h" #include "Light.h" #include "Mesh.h" #include "Shader.h" #include "Texture2D.h" #include "FrameBufferObject.h" #include "VertexBufferObject.h" #include "VertexArrayObject.h" #include "Shader.h" #include "maths/Color.h" #include "maths/Vector2.h" #include "maths/Vector3.h" #include "maths/Vector4.h" #include "maths/Matrix4.h" #include "maths/Matrix3.h" #include "definitions.h" #endif