/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Matrix2x2.h" using namespace reactphysics3d; // Constructor of the class Matrix2x2 Matrix2x2::Matrix2x2() { // Initialize all values in the matrix to zero setAllValues(0.0, 0.0, 0.0, 0.0); } // Constructor Matrix2x2::Matrix2x2(decimal value) { setAllValues(value, value, value, value); } // Constructor with arguments Matrix2x2::Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2) { // Initialize the matrix with the values setAllValues(a1, a2, b1, b2); } // Destructor Matrix2x2::~Matrix2x2() { } // Copy-constructor Matrix2x2::Matrix2x2(const Matrix2x2& matrix) { setAllValues(matrix.mRows[0][0], matrix.mRows[0][1], matrix.mRows[1][0], matrix.mRows[1][1]); } // Assignment operator Matrix2x2& Matrix2x2::operator=(const Matrix2x2& matrix) { // Check for self-assignment if (&matrix != this) { setAllValues(matrix.mRows[0][0], matrix.mRows[0][1], matrix.mRows[1][0], matrix.mRows[1][1]); } return *this; } // Return the inverse matrix Matrix2x2 Matrix2x2::getInverse() const { // Compute the determinant of the matrix decimal determinant = getDeterminant(); // Check if the determinant is equal to zero assert(std::abs(determinant) > MACHINE_EPSILON); decimal invDeterminant = decimal(1.0) / determinant; Matrix2x2 tempMatrix(mRows[1][1], -mRows[0][1], -mRows[1][0], mRows[0][0]); // Return the inverse matrix return (invDeterminant * tempMatrix); }