/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Timer.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor Timer::Timer(double timeStep) : mTimeStep(timeStep), mIsRunning(false) { assert(timeStep > 0.0); } // Destructor Timer::~Timer() { } // Return the current time of the system in seconds long double Timer::getCurrentSystemTime() { #if defined(WINDOWS_OS) LARGE_INTEGER ticksPerSecond; LARGE_INTEGER ticks; QueryPerformanceFrequency(&ticksPerSecond); QueryPerformanceCounter(&ticks); return (long double(ticks.QuadPart) / long double(ticksPerSecond.QuadPart)); #else // Initialize the lastUpdateTime with the current time in seconds timeval timeValue; gettimeofday(&timeValue, NULL); return (timeValue.tv_sec + (timeValue.tv_usec / 1000000.0)); #endif }