/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_PAIR_H #define REACTPHYSICS3D_PAIR_H // Libraries #include "configuration.h" #include "memory/MemoryAllocator.h" #include "containers/containers_common.h" #include #include namespace reactphysics3d { // Class Pair /** * This class represents a simple generic pair */ template class Pair { public: // -------------------- Attributes -------------------- // /// First element of the pair T1 first; /// Second element of the pair T2 second; // -------------------- Methods -------------------- // /// Constructor Pair(const T1& item1, const T2& item2) : first(item1), second(item2) { } /// Copy constructor Pair(const Pair& pair) : first(pair.first), second(pair.second) { } /// Destructor ~Pair() = default; /// Overloaded equality operator bool operator==(const Pair& pair) const { return first == pair.first && second == pair.second; } /// Overloaded not equal operator bool operator!=(const Pair& pair) const { return !((*this) == pair); } /// Overloaded assignment operator Pair& operator=(const Pair& pair) { first = pair.first; second = pair.second; } }; } // Hash function for a reactphysics3d Pair namespace std { template struct hash> { size_t operator()(const reactphysics3d::Pair& pair) const { std::size_t seed = 0; reactphysics3d::hash_combine(seed, pair.first); reactphysics3d::hash_combine(seed, pair.second); return seed; } }; } #endif