/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_MATRIX2X2_H #define REACTPHYSICS3D_MATRIX2X2_H // Libraries #include #include "Vector2.h" /// ReactPhysics3D namespace namespace reactphysics3d { // Class Matrix2x2 /** * This class represents a 2x2 matrix. */ class Matrix2x2 { private : // -------------------- Attributes -------------------- // /// Rows of the matrix; Vector2 mRows[2]; public : // -------------------- Methods -------------------- // /// Constructor Matrix2x2(); /// Constructor Matrix2x2(decimal value); /// Constructor Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2); /// Destructor ~Matrix2x2(); /// Copy-constructor Matrix2x2(const Matrix2x2& matrix); /// Assignment operator Matrix2x2& operator=(const Matrix2x2& matrix); /// Set all the values in the matrix void setAllValues(decimal a1, decimal a2, decimal b1, decimal b2); /// Set the matrix to zero void setToZero(); /// Return a column Vector2 getColumn(int i) const; /// Return a row Vector2 getRow(int i) const; /// Return the transpose matrix Matrix2x2 getTranspose() const; /// Return the determinant of the matrix decimal getDeterminant() const; /// Return the trace of the matrix decimal getTrace() const; /// Return the inverse matrix Matrix2x2 getInverse() const; /// Return the matrix with absolute values Matrix2x2 getAbsoluteMatrix() const; /// Set the matrix to the identity matrix void setToIdentity(); /// Return the 2x2 identity matrix static Matrix2x2 identity(); /// Return the 2x2 zero matrix static Matrix2x2 zero(); /// Overloaded operator for addition friend Matrix2x2 operator+(const Matrix2x2& matrix1, const Matrix2x2& matrix2); /// Overloaded operator for substraction friend Matrix2x2 operator-(const Matrix2x2& matrix1, const Matrix2x2& matrix2); /// Overloaded operator for the negative of the matrix friend Matrix2x2 operator-(const Matrix2x2& matrix); /// Overloaded operator for multiplication with a number friend Matrix2x2 operator*(decimal nb, const Matrix2x2& matrix); /// Overloaded operator for multiplication with a matrix friend Matrix2x2 operator*(const Matrix2x2& matrix, decimal nb); /// Overloaded operator for matrix multiplication friend Matrix2x2 operator*(const Matrix2x2& matrix1, const Matrix2x2& matrix2); /// Overloaded operator for multiplication with a vector friend Vector2 operator*(const Matrix2x2& matrix, const Vector2& vector); /// Overloaded operator for equality condition bool operator==(const Matrix2x2& matrix) const; /// Overloaded operator for the is different condition bool operator!= (const Matrix2x2& matrix) const; /// Overloaded operator for addition with assignment Matrix2x2& operator+=(const Matrix2x2& matrix); /// Overloaded operator for substraction with assignment Matrix2x2& operator-=(const Matrix2x2& matrix); /// Overloaded operator for multiplication with a number with assignment Matrix2x2& operator*=(decimal nb); /// Overloaded operator to read element of the matrix. const Vector2& operator[](int row) const; /// Overloaded operator to read/write element of the matrix. Vector2& operator[](int row); }; // Method to set all the values in the matrix inline void Matrix2x2::setAllValues(decimal a1, decimal a2, decimal b1, decimal b2) { mRows[0][0] = a1; mRows[0][1] = a2; mRows[1][0] = b1; mRows[1][1] = b2; } // Set the matrix to zero inline void Matrix2x2::setToZero() { mRows[0].setToZero(); mRows[1].setToZero(); } // Return a column inline Vector2 Matrix2x2::getColumn(int i) const { assert(i>= 0 && i<2); return Vector2(mRows[0][i], mRows[1][i]); } // Return a row inline Vector2 Matrix2x2::getRow(int i) const { assert(i>= 0 && i<2); return mRows[i]; } // Return the transpose matrix inline Matrix2x2 Matrix2x2::getTranspose() const { // Return the transpose matrix return Matrix2x2(mRows[0][0], mRows[1][0], mRows[0][1], mRows[1][1]); } // Return the determinant of the matrix inline decimal Matrix2x2::getDeterminant() const { // Compute and return the determinant of the matrix return mRows[0][0] * mRows[1][1] - mRows[1][0] * mRows[0][1]; } // Return the trace of the matrix inline decimal Matrix2x2::getTrace() const { // Compute and return the trace return (mRows[0][0] + mRows[1][1]); } // Set the matrix to the identity matrix inline void Matrix2x2::setToIdentity() { mRows[0][0] = 1.0; mRows[0][1] = 0.0; mRows[1][0] = 0.0; mRows[1][1] = 1.0; } // Return the 2x2 identity matrix inline Matrix2x2 Matrix2x2::identity() { // Return the isdentity matrix return Matrix2x2(1.0, 0.0, 0.0, 1.0); } // Return the 2x2 zero matrix inline Matrix2x2 Matrix2x2::zero() { return Matrix2x2(0.0, 0.0, 0.0, 0.0); } // Return the matrix with absolute values inline Matrix2x2 Matrix2x2::getAbsoluteMatrix() const { return Matrix2x2(fabs(mRows[0][0]), fabs(mRows[0][1]), fabs(mRows[1][0]), fabs(mRows[1][1])); } // Overloaded operator for addition inline Matrix2x2 operator+(const Matrix2x2& matrix1, const Matrix2x2& matrix2) { return Matrix2x2(matrix1.mRows[0][0] + matrix2.mRows[0][0], matrix1.mRows[0][1] + matrix2.mRows[0][1], matrix1.mRows[1][0] + matrix2.mRows[1][0], matrix1.mRows[1][1] + matrix2.mRows[1][1]); } // Overloaded operator for substraction inline Matrix2x2 operator-(const Matrix2x2& matrix1, const Matrix2x2& matrix2) { return Matrix2x2(matrix1.mRows[0][0] - matrix2.mRows[0][0], matrix1.mRows[0][1] - matrix2.mRows[0][1], matrix1.mRows[1][0] - matrix2.mRows[1][0], matrix1.mRows[1][1] - matrix2.mRows[1][1]); } // Overloaded operator for the negative of the matrix inline Matrix2x2 operator-(const Matrix2x2& matrix) { return Matrix2x2(-matrix.mRows[0][0], -matrix.mRows[0][1], -matrix.mRows[1][0], -matrix.mRows[1][1]); } // Overloaded operator for multiplication with a number inline Matrix2x2 operator*(decimal nb, const Matrix2x2& matrix) { return Matrix2x2(matrix.mRows[0][0] * nb, matrix.mRows[0][1] * nb, matrix.mRows[1][0] * nb, matrix.mRows[1][1] * nb); } // Overloaded operator for multiplication with a matrix inline Matrix2x2 operator*(const Matrix2x2& matrix, decimal nb) { return nb * matrix; } // Overloaded operator for matrix multiplication inline Matrix2x2 operator*(const Matrix2x2& matrix1, const Matrix2x2& matrix2) { return Matrix2x2(matrix1.mRows[0][0] * matrix2.mRows[0][0] + matrix1.mRows[0][1] * matrix2.mRows[1][0], matrix1.mRows[0][0] * matrix2.mRows[0][1] + matrix1.mRows[0][1] * matrix2.mRows[1][1], matrix1.mRows[1][0] * matrix2.mRows[0][0] + matrix1.mRows[1][1] * matrix2.mRows[1][0], matrix1.mRows[1][0] * matrix2.mRows[0][1] + matrix1.mRows[1][1] * matrix2.mRows[1][1]); } // Overloaded operator for multiplication with a vector inline Vector2 operator*(const Matrix2x2& matrix, const Vector2& vector) { return Vector2(matrix.mRows[0][0]*vector.x + matrix.mRows[0][1]*vector.y, matrix.mRows[1][0]*vector.x + matrix.mRows[1][1]*vector.y); } // Overloaded operator for equality condition inline bool Matrix2x2::operator==(const Matrix2x2& matrix) const { return (mRows[0][0] == matrix.mRows[0][0] && mRows[0][1] == matrix.mRows[0][1] && mRows[1][0] == matrix.mRows[1][0] && mRows[1][1] == matrix.mRows[1][1]); } // Overloaded operator for the is different condition inline bool Matrix2x2::operator!= (const Matrix2x2& matrix) const { return !(*this == matrix); } // Overloaded operator for addition with assignment inline Matrix2x2& Matrix2x2::operator+=(const Matrix2x2& matrix) { mRows[0][0] += matrix.mRows[0][0]; mRows[0][1] += matrix.mRows[0][1]; mRows[1][0] += matrix.mRows[1][0]; mRows[1][1] += matrix.mRows[1][1]; return *this; } // Overloaded operator for substraction with assignment inline Matrix2x2& Matrix2x2::operator-=(const Matrix2x2& matrix) { mRows[0][0] -= matrix.mRows[0][0]; mRows[0][1] -= matrix.mRows[0][1]; mRows[1][0] -= matrix.mRows[1][0]; mRows[1][1] -= matrix.mRows[1][1]; return *this; } // Overloaded operator for multiplication with a number with assignment inline Matrix2x2& Matrix2x2::operator*=(decimal nb) { mRows[0][0] *= nb; mRows[0][1] *= nb; mRows[1][0] *= nb; mRows[1][1] *= nb; return *this; } // Overloaded operator to return a row of the matrix. /// This operator is also used to access a matrix value using the syntax /// matrix[row][col]. inline const Vector2& Matrix2x2::operator[](int row) const { return mRows[row]; } // Overloaded operator to return a row of the matrix. /// This operator is also used to access a matrix value using the syntax /// matrix[row][col]. inline Vector2& Matrix2x2::operator[](int row) { return mRows[row]; } } #endif