/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Viewer.h" #include "openglframework.h" #include using namespace openglframework; // Initialization of static variables const float Viewer::SCROLL_SENSITIVITY = 0.02f; // Constructor Viewer::Viewer() : mFPS(0), mNbFrames(0), mPreviousTime(0) { } // Destructor Viewer::~Viewer() { // Destroy the window glfwDestroyWindow(mWindow); // Terminate GLFW glfwTerminate(); } // Initialize the viewer void Viewer::init(int argc, char** argv, const std::string& windowsTitle, const Vector2& windowsSize, const Vector2& windowsPosition, bool isMultisamplingActive) { mWindowTitle = windowsTitle; // Set the GLFW error callback method glfwSetErrorCallback(error_callback); // Initialize the GLFW library if (!glfwInit()) { exit(EXIT_FAILURE); } // Active the multi-sampling by default if (isMultisamplingActive) { glfwWindowHint(GLFW_SAMPLES, 4); } // Create the GLFW window mWindow = glfwCreateWindow(static_cast(windowsSize.x), static_cast(windowsSize.y), mWindowTitle.c_str(), NULL, NULL); if (!mWindow) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(mWindow); // Disable Vertical Synchronization glfwSwapInterval(0); // Initialize the GLEW library GLenum errorGLEW = glewInit(); if (errorGLEW != GLEW_OK) { // Problem: glewInit failed, something is wrong std::cerr << "GLEW Error : " << glewGetErrorString(errorGLEW) << std::endl; assert(false); exit(EXIT_FAILURE); } if (isMultisamplingActive) { glEnable(GL_MULTISAMPLE); } } // Set the dimension of the camera viewport void Viewer::reshape() { // Get the framebuffer dimension int width, height; glfwGetFramebufferSize(mWindow, &width, &height); // Resize the viewport mCamera.setDimensions(width, height); glViewport(0, 0, width, height); } // Start the main loop where rendering occur void Viewer::startMainLoop() { // Loop until the user closes the window while (!glfwWindowShouldClose(mWindow)) { // Reshape the viewport reshape(); // Call the update function (*mUpdateFunctionPointer)(); // Swap front and back buffers glfwSwapBuffers(mWindow); // Poll for and process events glfwPollEvents(); } } // Set the camera so that we can view the whole scene void Viewer::resetCameraToViewAll() { // Move the camera to the origin of the scene mCamera.translateWorld(-mCamera.getOrigin()); // Move the camera to the center of the scene mCamera.translateWorld(mCenterScene); // Set the zoom of the camera so that the scene center is // in negative view direction of the camera mCamera.setZoom(1.0); } // Called when a mouse button event occurs void Viewer::mouseButtonEvent(int button, int action) { // Get the mouse cursor position double x, y; glfwGetCursorPos(mWindow, &x, &y); // If the mouse button is pressed if (action == GLFW_PRESS) { mLastMouseX = x; mLastMouseY = y; mIsLastPointOnSphereValid = mapMouseCoordinatesToSphere(x, y, mLastPointOnSphere); } else { // If the mouse button is released mIsLastPointOnSphereValid = false; } } // Called when a mouse motion event occurs void Viewer::mouseMotionEvent(double xMouse, double yMouse) { int leftButtonState = glfwGetMouseButton(mWindow, GLFW_MOUSE_BUTTON_LEFT); int rightButtonState = glfwGetMouseButton(mWindow, GLFW_MOUSE_BUTTON_RIGHT); int middleButtonState = glfwGetMouseButton(mWindow, GLFW_MOUSE_BUTTON_MIDDLE); int altKeyState = glfwGetKey(mWindow, GLFW_KEY_LEFT_ALT); // Zoom if (leftButtonState == GLFW_PRESS && altKeyState == GLFW_PRESS) { // Get the window dimension int width, height; glfwGetWindowSize(mWindow, &width, &height); float dy = static_cast(yMouse - mLastMouseY); float h = static_cast(height); // Zoom the camera zoom(-dy / h); } // Translation else if (middleButtonState == GLFW_PRESS || rightButtonState == GLFW_PRESS || (leftButtonState == GLFW_PRESS && altKeyState == GLFW_PRESS)) { translate(xMouse, yMouse); } // Rotation else if (leftButtonState == GLFW_PRESS) { rotate(xMouse, yMouse); } // Remember the mouse position mLastMouseX = xMouse; mLastMouseY = yMouse; mIsLastPointOnSphereValid = mapMouseCoordinatesToSphere(xMouse, yMouse, mLastPointOnSphere); } // Called when a scrolling event occurs void Viewer::scrollingEvent(float scrollAxis) { zoom(scrollAxis * SCROLL_SENSITIVITY); } // Map the mouse x,y coordinates to a point on a sphere bool Viewer::mapMouseCoordinatesToSphere(double xMouse, double yMouse, Vector3& spherePoint) const { // Get the window dimension int width, height; glfwGetWindowSize(mWindow, &width, &height); if ((xMouse >= 0) && (xMouse <= width) && (yMouse >= 0) && (yMouse <= height)) { float x = float(xMouse - 0.5f * width) / float(width); float y = float(0.5f * height - yMouse) / float(height); float sinx = sin(PI * x * 0.5f); float siny = sin(PI * y * 0.5f); float sinx2siny2 = sinx * sinx + siny * siny; // Compute the point on the sphere spherePoint.x = sinx; spherePoint.y = siny; spherePoint.z = (sinx2siny2 < 1.0) ? sqrt(1.0f - sinx2siny2) : 0.0f; return true; } return false; } // Zoom the camera void Viewer::zoom(float zoomDiff) { // Zoom the camera mCamera.setZoom(zoomDiff); } // Translate the camera void Viewer::translate(int xMouse, int yMouse) { float dx = static_cast(xMouse - mLastMouseX); float dy = static_cast(yMouse - mLastMouseY); // Translate the camera mCamera.translateCamera(-dx / float(mCamera.getWidth()), -dy / float(mCamera.getHeight()), mCenterScene); } // Rotate the camera void Viewer::rotate(int xMouse, int yMouse) { if (mIsLastPointOnSphereValid) { Vector3 newPoint3D; bool isNewPointOK = mapMouseCoordinatesToSphere(xMouse, yMouse, newPoint3D); if (isNewPointOK) { Vector3 axis = mLastPointOnSphere.cross(newPoint3D); float cosAngle = mLastPointOnSphere.dot(newPoint3D); float epsilon = std::numeric_limits::epsilon(); if (fabs(cosAngle) < 1.0f && axis.length() > epsilon) { axis.normalize(); float angle = 2.0f * acos(cosAngle); // Rotate the camera around the center of the scene mCamera.rotateAroundLocalPoint(axis, -angle, mCenterScene); } } } } // Check the OpenGL errors void Viewer::checkOpenGLErrors() { GLenum glError; // Get the OpenGL errors glError = glGetError(); // While there are errors while (glError != GL_NO_ERROR) { // Get the error string const GLubyte* stringError = gluErrorString(glError); // Display the error if (stringError) std::cerr << "OpenGL Error #" << glError << "(" << gluErrorString(glError) << std::endl; else std::cerr << "OpenGL Error #" << glError << " (no message available)" << std::endl; // Get the next error glError = glGetError(); } } // Compute the FPS void Viewer::computeFPS() { mNbFrames++; // Get the number of milliseconds since glutInit called mCurrentTime = glfwGetTime(); // Calculate time passed double timeInterval = mCurrentTime - mPreviousTime; // Update the FPS counter each second if(timeInterval > 1.0) { // calculate the number of frames per second mFPS = static_cast(mNbFrames) / timeInterval; // Set time mPreviousTime = mCurrentTime; // Reset frame count mNbFrames = 0; } } // GLFW error callback method void Viewer::error_callback(int error, const char* description) { fputs(description, stderr); } // Display the GUI void Viewer::displayGUI() { // Display the FPS displayFPS(); } // Display the FPS void Viewer::displayFPS() { std::string windowTitle = mWindowTitle + " | FPS : " + std::to_string(mFPS); glfwSetWindowTitle(mWindow, windowTitle.c_str()); }