/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2011 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef EDGEEPA_H #define EDGEEPA_H // Libraries #include "../../mathematics/mathematics.h" // ReactPhysics3D namespace namespace reactphysics3d { // Class declarations class TriangleEPA; class TrianglesStore; /* ------------------------------------------------------------------- Class EdgeEPA : This class represents an edge of the current polytope in the EPA algorithm. ------------------------------------------------------------------- */ class EdgeEPA { private: TriangleEPA* ownerTriangle; // Pointer to the triangle that contains this edge int index; // Index of the edge in the triangle (between 0 and 2). // The edge with index i connect triangle vertices i and (i+1 % 3) public: EdgeEPA(); // Constructor EdgeEPA(TriangleEPA* ownerTriangle, int index); // Constructor ~EdgeEPA(); // Destructor TriangleEPA* getOwnerTriangle() const; // Return the pointer to the owner triangle int getIndex() const; // Return the index of the edge in the triangle uint getSource() const; // Return index of the source vertex of the edge uint getTarget() const; // Return the index of the target vertex of the edge bool link(EdgeEPA edge); // Link the edge with another one void halfLink(EdgeEPA edge); // Half link the edge with another one bool computeSilhouette(const Vector3D* vertices, uint index, TrianglesStore triangleStore); // Compute the recursive silhouette algorithm }; // Return the pointer to the owner triangle inline TriangleEPA* EdgeEPA::getOwnerTriangle() const { return ownerTriangle; } // Return the edge index inline int EdgeEPA::getIndex() const { return index; } // Return the index of the next counter-clockwise edge of the ownver triangle inline int indexOfNextCounterClockwiseEdge(int i) { return (i + 1) % 3; } // Return the index of the previous counter-clockwise edge of the ownver triangle inline int indexOfPreviousCounterClockwiseEdge(int i) { return (i + 2) % 3; } } // End of ReactPhysics3D namespace #endif