/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ #ifndef OBJECTS_H #define OBJECTS_H // Libraries #include "../reactphysics3d/reactphysics3d.h" // Namespaces using namespace reactphysics3d; /* Here we define all the objects that can appear in the simulation like cube, sphere, plane, ... */ // ----- Class Object (abstract) ----- // // Represent an object of the simulation class Object { protected : RigidBody* rigidBody; // Rigid Body that represents the object public : Object(const Vector3D& position, const Quaternion& orientation, const Kilogram& mass, const Matrix3x3& inertiaTensor, const OBB& obb); // Constructor of the class Object virtual ~Object(); // Destructor of the class Object virtual void draw() const =0; // pure virtual method to draw the object RigidBody* getRigidBody(); // Return the pointer to the rigid body }; // ----- Class Cube ----- // // Represente a Cube in the simulation class Cube : public Object { private : float size; // Size of a side in the cube static const Matrix3x3 inertiaTensor; // Inertia tensor of a cube public : Cube(const Vector3D& position, const Quaternion& orientation, float size, const Kilogram& mass); // Constructor of the class cube virtual ~Cube(); // Destructor of the class cube virtual void draw() const; // Method to draw the cube }; // ----- Class Plane ---- // // Represent a plane in the simulation class Plane : public Object { private : float width; // Width of the plane float height; // Height of the plane Vector3D d1; // Unit vector in the plane Vector3D d2; // Unit vector in the plane Vector3D normalVector; // Unit normal vector of the plane public : Plane(const Vector3D& position, const Quaternion& orientation, float width, float height, const Vector3D& d1, const Vector3D& d2, const Kilogram& mass); // Constructor of the class Plane virtual ~Plane(); // Destructor of the class Plane virtual void draw() const; // Method to draw the plane }; #endif