/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef MATHEMATICS_FUNCTIONS_H #define MATHEMATICS_FUNCTIONS_H // Libraries #include "../configuration.h" #include "../decimal.h" // ReactPhysics3D namespace namespace reactphysics3d { // ---------- Mathematics functions ---------- // // function to test if two real numbers are (almost) equal // We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON] inline bool approxEqual(decimal a, decimal b, decimal epsilon = 1.0e-10) { decimal difference = a - b; return (difference < epsilon && difference > -epsilon); } } // End of ReactPhysics3D namespace #endif