/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "TestbedApplication.h" #include "nanogui/nanogui.h" using namespace nanogui; // Main function int main(int argc, char** argv) { nanogui::init(); { bool isFullscreen = false; // Get the primary monitor GLFWmonitor* monitor = glfwGetPrimaryMonitor(); const GLFWvidmode* mode = glfwGetVideoMode(monitor); // Window size int windowWidth = mode->width; int windowHeight = mode->height; if (!isFullscreen) { windowWidth *= 0.9; windowHeight *= 0.9; } // Create and start the testbed application nanogui::ref application = new TestbedApplication(isFullscreen, windowWidth, windowHeight); application->setVisible(true); nanogui::mainloop(); } nanogui::shutdown(); return 0; }