#ifndef PERLIN_NOISE_H #define PERLIN_NOISE_H /// Class PerlinNoise /// Code from http://stackoverflow.com/questions/4753055/perlin-noise-generation-for-terrain class PerlinNoise { public: // Constructor PerlinNoise(); PerlinNoise(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed); // Get Height double GetHeight(double x, double y) const; // Get double Persistence() const { return persistence; } double Frequency() const { return frequency; } double Amplitude() const { return amplitude; } int Octaves() const { return octaves; } int RandomSeed() const { return randomseed; } // Set void Set(double _persistence, double _frequency, double _amplitude, int _octaves, int _randomseed); void SetPersistence(double _persistence) { persistence = _persistence; } void SetFrequency( double _frequency) { frequency = _frequency; } void SetAmplitude( double _amplitude) { amplitude = _amplitude; } void SetOctaves( int _octaves) { octaves = _octaves; } void SetRandomSeed( int _randomseed) { randomseed = _randomseed; } private: double Total(double i, double j) const; double GetValue(double x, double y) const; double Interpolate(double x, double y, double a) const; double Noise(int x, int y) const; double persistence, frequency, amplitude; int octaves, randomseed; }; #endif