/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef EDGE_EPA_H #define EDGE_EPA_H // Libraries #include "../../../mathematics/mathematics.h" // ReactPhysics3D namespace namespace reactphysics3d { // Class declarations class TriangleEPA; class TrianglesStore; /* ------------------------------------------------------------------- Class EdgeEPA : This class represents an edge of the current polytope in the EPA algorithm. ------------------------------------------------------------------- */ class EdgeEPA { private: // -------------------- Attributes -------------------- // // Pointer to the triangle that contains this edge TriangleEPA* mOwnerTriangle; // Index of the edge in the triangle (between 0 and 2). // The edge with index i connect triangle vertices i and (i+1 % 3) int mIndex; public: // -------------------- Methods -------------------- // // Constructor EdgeEPA(); // Constructor EdgeEPA(TriangleEPA* ownerTriangle, int index); // Copy-constructor EdgeEPA(const EdgeEPA& edge); // Destructor ~EdgeEPA(); // Return the pointer to the owner triangle TriangleEPA* getOwnerTriangle() const; // Return the index of the edge in the triangle int getIndex() const; // Return index of the source vertex of the edge uint getSourceVertexIndex() const; // Return the index of the target vertex of the edge uint getTargetVertexIndex() const; // Execute the recursive silhouette algorithm from this edge bool computeSilhouette(const Vector3* vertices, uint index, TrianglesStore& triangleStore); // Assignment operator EdgeEPA& operator=(const EdgeEPA& edge); }; // Return the pointer to the owner triangle inline TriangleEPA* EdgeEPA::getOwnerTriangle() const { return mOwnerTriangle; } // Return the edge index inline int EdgeEPA::getIndex() const { return mIndex; } // Assignment operator inline EdgeEPA& EdgeEPA::operator=(const EdgeEPA& edge) { mOwnerTriangle = edge.mOwnerTriangle; mIndex = edge.mIndex; } // Return the index of the next counter-clockwise edge of the ownver triangle inline int indexOfNextCounterClockwiseEdge(int i) { return (i + 1) % 3; } // Return the index of the previous counter-clockwise edge of the ownver triangle inline int indexOfPreviousCounterClockwiseEdge(int i) { return (i + 2) % 3; } } // End of ReactPhysics3D namespace #endif