/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "PersistentContactCache.h" using namespace reactphysics3d; // Constructor PersistentContactCache::PersistentContactCache(Body* const body1, Body* const body2, MemoryPool& memoryPoolContacts) : mBody1(body1), mBody2(body2), mNbContacts(0), mMemoryPoolContacts(memoryPoolContacts) { } // Destructor PersistentContactCache::~PersistentContactCache() { clear(); } // Add a contact in the cache void PersistentContactCache::addContact(Contact* contact) { int indexNewContact = mNbContacts; // For contact already in the cache for (uint i=0; igetLocalPointOnBody1(), mContacts[i]->getLocalPointOnBody1())) { // Delete the new contact contact->Contact::~Contact(); mMemoryPoolContacts.freeObject(contact); return; } } // If the contact cache is full if (mNbContacts == MAX_CONTACTS_IN_CACHE) { int indexMaxPenetration = getIndexOfDeepestPenetration(contact); int indexToRemove = getIndexToRemove(indexMaxPenetration, contact->getLocalPointOnBody1()); removeContact(indexToRemove); indexNewContact = indexToRemove; } // Add the new contact in the cache mContacts[indexNewContact] = contact; mNbContacts++; } // Remove a contact from the cache void PersistentContactCache::removeContact(int index) { assert(index >= 0 && index < mNbContacts); assert(mNbContacts > 0); // Call the destructor explicitly and tell the memory pool that // the corresponding memory block is now free mContacts[index]->Contact::~Contact(); mMemoryPoolContacts.freeObject(mContacts[index]); // If we don't remove the last index if (index < mNbContacts - 1) { mContacts[index] = mContacts[mNbContacts - 1]; } mNbContacts--; } // Update the contact cache // First the world space coordinates of the current contacts in the cache are recomputed from // the corresponding transforms of the bodies because they have moved. Then we remove the contacts // with a negative penetration depth (meaning that the bodies are not penetrating anymore) and also // the contacts with a too large distance between the contact points in the plane orthogonal to the // contact normal void PersistentContactCache::update(const Transform& transform1, const Transform& transform2) { if (mNbContacts == 0) return; // Update the world coordinates and penetration depth of the contacts in the cache for (int i=0; isetWorldPointOnBody1(transform1 * mContacts[i]->getLocalPointOnBody1()); mContacts[i]->setWorldPointOnBody2(transform2 * mContacts[i]->getLocalPointOnBody2()); mContacts[i]->setPenetrationDepth((mContacts[i]->getWorldPointOnBody1() - mContacts[i]->getWorldPointOnBody2()).dot(mContacts[i]->getNormal())); } // Remove the contacts that don't represent very well the persistent contact for (int i=mNbContacts-1; i>=0; i--) { assert(i>= 0 && i < mNbContacts); // Remove the contacts with a negative penetration depth (meaning that the bodies are not penetrating anymore) if (mContacts[i]->getPenetrationDepth() <= 0.0) { removeContact(i); } else { // Compute the distance of the two contact points in the place orthogonal to the contact normal Vector3 projOfPoint1 = mContacts[i]->getWorldPointOnBody1() - mContacts[i]->getNormal() * mContacts[i]->getPenetrationDepth(); Vector3 projDifference = mContacts[i]->getWorldPointOnBody2() - projOfPoint1; // If the orthogonal distance is larger than the valid distance threshold, we remove the contact if (projDifference.lengthSquare() > PERSISTENT_CONTACT_DIST_THRESHOLD * PERSISTENT_CONTACT_DIST_THRESHOLD) { removeContact(i); } } } } // Return the index of the contact with the larger penetration depth. This // corresponding contact will be kept in the cache. The method returns -1 is // the new contact is the deepest. int PersistentContactCache::getIndexOfDeepestPenetration(Contact* newContact) const { assert(mNbContacts == MAX_CONTACTS_IN_CACHE); int indexMaxPenetrationDepth = -1; decimal maxPenetrationDepth = newContact->getPenetrationDepth(); // For each contact in the cache for (uint i=0; igetPenetrationDepth() > maxPenetrationDepth) { maxPenetrationDepth = mContacts[i]->getPenetrationDepth(); indexMaxPenetrationDepth = i; } } // Return the index of largest penetration depth return indexMaxPenetrationDepth; } // Return the index that will be removed. The index of the contact with the larger penetration // depth is given as a parameter. This contact won't be removed. Given this contact, we compute // the different area and we want to keep the contacts with the largest area. The new point is also // kept. int PersistentContactCache::getIndexToRemove(int indexMaxPenetration, const Vector3& newPoint) const { assert(mNbContacts == MAX_CONTACTS_IN_CACHE); decimal area0 = 0.0; // Area with contact 1,2,3 and newPoint decimal area1 = 0.0; // Area with contact 0,2,3 and newPoint decimal area2 = 0.0; // Area with contact 0,1,3 and newPoint decimal area3 = 0.0; // Area with contact 0,1,2 and newPoint if (indexMaxPenetration != 0) { // Compute the area Vector3 vector1 = newPoint - mContacts[1]->getLocalPointOnBody1(); Vector3 vector2 = mContacts[3]->getLocalPointOnBody1() - mContacts[2]->getLocalPointOnBody1(); Vector3 crossProduct = vector1.cross(vector2); area0 = crossProduct.lengthSquare(); } if (indexMaxPenetration != 1) { // Compute the area Vector3 vector1 = newPoint - mContacts[0]->getLocalPointOnBody1(); Vector3 vector2 = mContacts[3]->getLocalPointOnBody1() - mContacts[2]->getLocalPointOnBody1(); Vector3 crossProduct = vector1.cross(vector2); area1 = crossProduct.lengthSquare(); } if (indexMaxPenetration != 2) { // Compute the area Vector3 vector1 = newPoint - mContacts[0]->getLocalPointOnBody1(); Vector3 vector2 = mContacts[3]->getLocalPointOnBody1() - mContacts[1]->getLocalPointOnBody1(); Vector3 crossProduct = vector1.cross(vector2); area2 = crossProduct.lengthSquare(); } if (indexMaxPenetration != 3) { // Compute the area Vector3 vector1 = newPoint - mContacts[0]->getLocalPointOnBody1(); Vector3 vector2 = mContacts[2]->getLocalPointOnBody1() - mContacts[1]->getLocalPointOnBody1(); Vector3 crossProduct = vector1.cross(vector2); area3 = crossProduct.lengthSquare(); } // Return the index of the contact to remove return getMaxArea(area0, area1, area2, area3); } // Return the index of maximum area int PersistentContactCache::getMaxArea(decimal area0, decimal area1, decimal area2, decimal area3) const { if (area0 < area1) { if (area1 < area2) { if (area2 < area3) return 3; else return 2; } else { if (area1 < area3) return 3; else return 1; } } else { if (area0 < area2) { if (area2 < area3) return 3; else return 2; } else { if (area0 < area3) return 3; else return 0; } } } // Clear the cache void PersistentContactCache::clear() { for (uint i=0; iContact::~Contact(); mMemoryPoolContacts.freeObject(mContacts[i]); } mNbContacts = 0; }