/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef TEST_VECTOR2_H #define TEST_VECTOR2_H // Libraries #include "Test.h" #include "mathematics/Vector2.h" /// Reactphysics3D namespace namespace reactphysics3d { // Class TestVector2 /** * Unit test for the Vector2 class */ class TestVector2 : public Test { private : // ---------- Atributes ---------- // /// Zero vector Vector2 mVectorZero; // Vector (3, 4) Vector2 mVector34; public : // ---------- Methods ---------- // /// Constructor TestVector2(const std::string& name) : Test(name), mVectorZero(0, 0), mVector34(3, 4) {} /// Run the tests void run() { testConstructors(); testLengthMethods(); testDotProduct(); testOthersMethods(); testOperators(); } /// Test the constructors, getter and setter void testConstructors() { // Test constructor test(mVectorZero.x == 0.0); test(mVectorZero.y == 0.0); test(mVector34.x == 3.0); test(mVector34.y == 4.0); // Test copy-constructor Vector2 newVector(mVector34); test(newVector.x == 3.0); test(newVector.y == 4.0); // Test method to set values Vector2 newVector2; newVector2.setAllValues(decimal(6.1), decimal(7.2)); test(approxEqual(newVector2.x, decimal(6.1))); test(approxEqual(newVector2.y, decimal(7.2))); // Test method to set to zero newVector2.setToZero(); test(newVector2 == Vector2(0, 0)); } /// Test the length, unit vector and normalize methods void testLengthMethods() { // Test length methods test(mVectorZero.length() == 0.0); test(mVectorZero.lengthSquare() == 0.0); test(Vector2(1, 0).length() == 1.0); test(Vector2(0, 1).length() == 1.0); test(mVector34.lengthSquare() == 25.0); // Test unit vector methods test(Vector2(1, 0).isUnit()); test(Vector2(0, 1).isUnit()); test(!mVector34.isUnit()); test(Vector2(5, 0).getUnit() == Vector2(1, 0)); test(Vector2(0, 5).getUnit() == Vector2(0, 1)); test(!mVector34.isZero()); test(mVectorZero.isZero()); // Test normalization method Vector2 mVector10(1, 0); Vector2 mVector01(0, 1); Vector2 mVector50(5, 0); Vector2 mVector05(0, 5); mVector10.normalize(); mVector01.normalize(); mVector50.normalize(); mVector05.normalize(); test(mVector10 == Vector2(1, 0)); test(mVector01 == Vector2(0, 1)); test(mVector50 == Vector2(1, 0)); test(mVector05 == Vector2(0, 1)); } /// Test the dot product void testDotProduct() { // Test the dot product test(Vector2(5, 0).dot(Vector2(0, 8)) == 0); test(Vector2(5, 8).dot(Vector2(0, 0)) == 0); test(Vector2(12, 45).dot(Vector2(0, 0)) == 0); test(Vector2(5, 7).dot(Vector2(5, 7)) == 74); test(Vector2(3, 6).dot(Vector2(-3, -6)) == -45); test(Vector2(2, 3).dot(Vector2(-7, 4)) == -2); test(Vector2(4, 3).dot(Vector2(8, 9)) == 59); } /// Test others methods void testOthersMethods() { // Test the method that returns the absolute vector test(Vector2(4, 5).getAbsoluteVector() == Vector2(4, 5)); test(Vector2(-7, -24).getAbsoluteVector() == Vector2(7, 24)); // Test the method that returns the minimal element test(Vector2(6, 35).getMinAxis() == 0); test(Vector2(564, 45).getMinAxis() == 1); test(Vector2(98, 23).getMinAxis() == 1); test(Vector2(-53, -25).getMinAxis() == 0); // Test the method that returns the maximal element test(Vector2(6, 35).getMaxAxis() == 1); test(Vector2(7, 537).getMaxAxis() == 1); test(Vector2(98, 23).getMaxAxis() == 0); test(Vector2(-53, -25).getMaxAxis() == 1); // Test the methot that return a max/min vector Vector2 vec1(-5, 4); Vector2 vec2(-8, 6); test(Vector2::min(vec1, vec2) == Vector2(-8, 4)); test(Vector2::max(vec1, vec2) == Vector2(-5, 6)); } /// Test the operators void testOperators() { // Test the [] operator test(mVector34[0] == 3); test(mVector34[1] == 4); // Assignment operator Vector2 newVector(6, 4); newVector = Vector2(7, 8); test(newVector == Vector2(7, 8)); // Equality, inequality operators test(Vector2(5, 7) == Vector2(5, 7)); test(Vector2(63, 64) != Vector2(63, 84)); test(Vector2(63, 64) != Vector2(12, 64)); // Addition, substraction Vector2 vector1(6, 33); Vector2 vector2(7, 68); test(Vector2(63, 24) + Vector2(3, 4) == Vector2(66, 28)); test(Vector2(63, 24) - Vector2(3, 4) == Vector2(60, 20)); vector1 += Vector2(5, 10); vector2 -= Vector2(10, 21); test(vector1 == Vector2(11, 43)); test(vector2 == Vector2(-3, 47)); // Multiplication, division Vector2 vector3(6, 33); Vector2 vector4(15, 60); test(Vector2(63, 24) * 3 == Vector2(189, 72)); test(3 * Vector2(63, 24) == Vector2(189, 72)); test(Vector2(14, 8) / 2 == Vector2(7, 4)); vector3 *= 10; vector4 /= 3; test(vector3 == Vector2(60, 330)); test(vector4 == Vector2(5, 20)); // Negative operator Vector2 vector5(-34, 5); Vector2 negative = -vector5; test(negative == Vector2(34, -5)); } }; } #endif