/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include #ifdef APPLE_OS #include #else #include #endif #ifdef USE_FREEGLUT #ifdef APPLE_OS #include #else #include #endif #else #ifdef APPLE_OS #include #else #include #endif #endif #ifndef BOX_H #define BOX_H /// This class represents a cube box class Box { private: /// Size of the box double mSize; /// Pointer to the rigid body associated to the box rp3d::RigidBody* mRigidBody; public: /// Constructor Box(double size, rp3d::RigidBody* rigidBody); /// Destructor ~Box(); /// Return the pointer to the rigid body rp3d::RigidBody* getRigidBodyPointer() const; /// Draw the box void draw() const; }; // Return the pointer to the rigid body inline rp3d::RigidBody* Box::getRigidBodyPointer() const { return mRigidBody; } #endif