/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "collision/narrowphase/NarrowPhaseInput.h" #include "collision/narrowphase/CollisionDispatch.h" using namespace reactphysics3d; /// Constructor NarrowPhaseInput::NarrowPhaseInput(MemoryAllocator& allocator) :mSphereVsSphereBatch(allocator), mSphereVsCapsuleBatch(allocator), mCapsuleVsCapsuleBatch(allocator), mSphereVsConvexPolyhedronBatch(allocator), mCapsuleVsConvexPolyhedronBatch(allocator), mConvexPolyhedronVsConvexPolyhedronBatch(allocator) { } // Add shapes to be tested during narrow-phase collision detection into the batch void NarrowPhaseInput::addNarrowPhaseTest(OverlappingPair* pair, CollisionShape* shape1, CollisionShape* shape2, const Transform& shape1Transform, const Transform& shape2Transform, NarrowPhaseAlgorithmType narrowPhaseAlgorithmType, MemoryAllocator& shapeAllocator) { switch (narrowPhaseAlgorithmType) { case NarrowPhaseAlgorithmType::SphereVsSphere: mSphereVsSphereBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform); break; case NarrowPhaseAlgorithmType::SphereVsCapsule: mSphereVsCapsuleBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator); break; case NarrowPhaseAlgorithmType::CapsuleVsCapsule: mCapsuleVsCapsuleBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator); break; case NarrowPhaseAlgorithmType::SphereVsConvexPolyhedron: mSphereVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator); break; case NarrowPhaseAlgorithmType::CapsuleVsConvexPolyhedron: mCapsuleVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator); break; case NarrowPhaseAlgorithmType::ConvexPolyhedronVsConvexPolyhedron: mConvexPolyhedronVsConvexPolyhedronBatch.addNarrowPhaseInfo(pair, shape1, shape2, shape1Transform, shape2Transform, shapeAllocator); break; case NarrowPhaseAlgorithmType::None: // Must never happen assert(false); break; } } /// Reserve memory for the containers with cached capacity void NarrowPhaseInput::reserveMemory() { mSphereVsSphereBatch.reserveMemory(); mSphereVsCapsuleBatch.reserveMemory(); mCapsuleVsCapsuleBatch.reserveMemory(); mSphereVsConvexPolyhedronBatch.reserveMemory(); mCapsuleVsConvexPolyhedronBatch.reserveMemory(); mConvexPolyhedronVsConvexPolyhedronBatch.reserveMemory(); } // Clear void NarrowPhaseInput::clear() { mSphereVsSphereBatch.clear(); mSphereVsCapsuleBatch.clear(); mCapsuleVsCapsuleBatch.clear(); mSphereVsConvexPolyhedronBatch.clear(); mCapsuleVsConvexPolyhedronBatch.clear(); mConvexPolyhedronVsConvexPolyhedronBatch.clear(); }