/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "SphereShape.h" #include "../../configuration.h" #include using namespace reactphysics3d; // Constructor SphereShape::SphereShape(decimal radius) : CollisionShape(SPHERE, radius), mRadius(radius) { assert(radius > decimal(0.0)); } // Private copy-constructor SphereShape::SphereShape(const SphereShape& shape) : CollisionShape(shape), mRadius(shape.mRadius) { } // Destructor SphereShape::~SphereShape() { } // Constructor ProxySphereShape::ProxySphereShape(const SphereShape* shape, CollisionBody* body, const Transform& transform, decimal mass) :ProxyShape(body, transform, mass), mCollisionShape(shape){ } // Destructor ProxySphereShape::~ProxySphereShape() { }