/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef TEST_VECTOR3_H #define TEST_VECTOR3_H // Libraries #include "../../Test.h" #include "../../../src/mathematics/Vector3.h" /// Reactphysics3D namespace namespace reactphysics3d { // Class TestVector3 /** * Unit test for the Vector3 class */ class TestVector3 : public Test { private : // ---------- Atributes ---------- // /// Zero vector Vector3 mVectorZero; // Vector (3, 4, 5) Vector3 mVector345; public : // ---------- Methods ---------- // /// Constructor TestVector3() : mVectorZero(0, 0, 0), mVector345(3, 4, 5) {} /// Run the tests void run() { testConstructors(); testLengthMethods(); testDotCrossProducts(); testOthersMethods(); testOperators(); } /// Test the constructors, getter and setter void testConstructors() { // Test constructor test(mVectorZero.x == 0.0); test(mVectorZero.y == 0.0); test(mVectorZero.z == 0.0); test(mVector345.x == 3.0); test(mVector345.y == 4.0); test(mVector345.z == 5.0); // Test copy-constructor Vector3 newVector(mVector345); test(newVector.x == 3.0); test(newVector.y == 4.0); test(newVector.z == 5.0); // Test method to set values Vector3 newVector2; newVector2.setAllValues(decimal(6.1), decimal(7.2), decimal(8.6)); test(approxEqual(newVector2.x, decimal(6.1))); test(approxEqual(newVector2.y, decimal(7.2))); test(approxEqual(newVector2.z, decimal(8.6))); // Test method to set to zero newVector2.setToZero(); test(newVector2 == Vector3(0, 0, 0)); } /// Test the length, unit vector and normalize methods void testLengthMethods() { // Test length methods test(mVectorZero.length() == 0.0); test(mVectorZero.lengthSquare() == 0.0); test(Vector3(1, 0, 0).length() == 1.0); test(Vector3(0, 1, 0).length() == 1.0); test(Vector3(0, 0, 1).length() == 1.0); test(mVector345.lengthSquare() == 50.0); // Test unit vector methods test(Vector3(1, 0, 0).isUnit()); test(Vector3(0, 1, 0).isUnit()); test(Vector3(0, 0, 1).isUnit()); test(!mVector345.isUnit()); test(Vector3(5, 0, 0).getUnit() == Vector3(1, 0, 0)); test(Vector3(0, 5, 0).getUnit() == Vector3(0, 1, 0)); test(Vector3(0, 0, 5).getUnit() == Vector3(0, 0, 1)); test(!mVector345.isZero()); test(mVectorZero.isZero()); // Test normalization method Vector3 mVector100(1, 0, 0); Vector3 mVector010(0, 1, 0); Vector3 mVector001(0, 0, 1); Vector3 mVector500(5, 0, 0); Vector3 mVector050(0, 5, 0); Vector3 mVector005(0, 0, 5); mVector100.normalize(); mVector010.normalize(); mVector001.normalize(); mVector500.normalize(); mVector050.normalize(); mVector005.normalize(); test(mVector100 == Vector3(1, 0, 0)); test(mVector010 == Vector3(0, 1, 0)); test(mVector001 == Vector3(0, 0, 1)); test(mVector500 == Vector3(1, 0, 0)); test(mVector050 == Vector3(0, 1, 0)); test(mVector005 == Vector3(0, 0, 1)); } /// Test the dot and cross products void testDotCrossProducts() { // Test the dot product test(Vector3(5, 0, 0).dot(Vector3(0, 8, 0)) == 0); test(Vector3(5, 8, 0).dot(Vector3(0, 0, 6)) == 0); test(Vector3(12, 45, 83).dot(Vector3(0, 0, 0)) == 0); test(Vector3(5, 7, 8).dot(Vector3(5, 7, 8)) == 138); test(Vector3(3, 6, 78).dot(Vector3(-3, -6, -78)) == -6129); test(Vector3(2, 3, 5).dot(Vector3(2, 3, 5)) == 38); test(Vector3(4, 3, 2).dot(Vector3(8, 9, 10)) == 79); // Test the cross product test(Vector3(0, 0, 0).cross(Vector3(0, 0, 0)) == Vector3(0, 0, 0)); test(Vector3(6, 7, 2).cross(Vector3(6, 7, 2)) == Vector3(0, 0, 0)); test(Vector3(1, 0, 0).cross(Vector3(0, 1, 0)) == Vector3(0, 0, 1)); test(Vector3(0, 1, 0).cross(Vector3(0, 0, 1)) == Vector3(1, 0, 0)); test(Vector3(0, 0, 1).cross(Vector3(0, 1, 0)) == Vector3(-1, 0, 0)); test(Vector3(4, 7, 24).cross(Vector3(8, 13, 11)) == Vector3(-235, 148, -4)); test(Vector3(-4, 42, -2).cross(Vector3(35, 7, -21)) == Vector3(-868, -154, -1498)); } /// Test others methods void testOthersMethods() { // Test the method that returns the absolute vector test(Vector3(4, 5, 6).getAbsoluteVector() == Vector3(4, 5, 6)); test(Vector3(-7, -24, -12).getAbsoluteVector() == Vector3(7, 24, 12)); // Test the method that returns the minimal element test(Vector3(6, 35, 82).getMinAxis() == 0); test(Vector3(564, 45, 532).getMinAxis() == 1); test(Vector3(98, 23, 3).getMinAxis() == 2); test(Vector3(-53, -25, -63).getMinAxis() == 2); // Test the method that returns the maximal element test(Vector3(6, 35, 82).getMaxAxis() == 2); test(Vector3(7, 533, 36).getMaxAxis() == 1); test(Vector3(98, 23, 3).getMaxAxis() == 0); test(Vector3(-53, -25, -63).getMaxAxis() == 1); } /// Test the operators void testOperators() { // Test the [] operator test(mVector345[0] == 3); test(mVector345[1] == 4); test(mVector345[2] == 5); // Assignment operator Vector3 newVector(6, 4, 2); newVector = Vector3(7, 8, 9); test(newVector == Vector3(7, 8, 9)); // Equality, inequality operators test(Vector3(5, 7, 3) == Vector3(5, 7, 3)); test(Vector3(63, 64, 24) != Vector3(63, 64, 5)); test(Vector3(63, 64, 24) != Vector3(12, 64, 24)); test(Vector3(63, 64, 24) != Vector3(63, 8, 24)); // Addition, substraction Vector3 vector1(6, 33, 62); Vector3 vector2(7, 68, 35); test(Vector3(63, 24, 5) + Vector3(3, 4, 2) == Vector3(66, 28, 7)); test(Vector3(63, 24, 5) - Vector3(3, 4, 2) == Vector3(60, 20, 3)); vector1 += Vector3(5, 10, 12); vector2 -= Vector3(10, 21, 5); test(vector1 == Vector3(11, 43, 74)); test(vector2 == Vector3(-3, 47, 30)); // Multiplication, division Vector3 vector3(6, 33, 62); Vector3 vector4(15, 60, 33); test(Vector3(63, 24, 5) * 3 == Vector3(189, 72, 15)); test(3 * Vector3(63, 24, 5) == Vector3(189, 72, 15)); test(Vector3(14, 8, 50) / 2 == Vector3(7, 4, 25)); vector3 *= 10; vector4 /= 3; test(vector3 == Vector3(60, 330, 620)); test(vector4 == Vector3(5, 20, 11)); // Negative operator Vector3 vector5(-34, 5, 422); Vector3 negative = -vector5; test(negative == Vector3(34, -5, -422)); } }; } #endif