/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef AABB_H #define AABB_H // Libraries #include "openglframework.h" #include // Class AABB class AABB { private : // -------------------- Attributes -------------------- // /// Scaling matrix (applied to a cube to obtain the correct box dimensions) openglframework::Matrix4 mScalingMatrix; /// Vertex Buffer Object for the vertices data static openglframework::VertexBufferObject mVBOVertices; /// Vertex Buffer Object for the normals data static openglframework::VertexBufferObject mVBONormals; /// Vertex Buffer Object for the indices static openglframework::VertexBufferObject mVBOIndices; /// Vertex Array Object for the vertex data static openglframework::VertexArrayObject mVAO; // -------------------- Methods -------------------- // /// Create a the VAO and VBOs to render to box with OpenGL static void createVBOAndVAO(); public : // -------------------- Methods -------------------- // /// Initialize the data to render AABBs static void init(); /// Destroy the data used to render AABBs static void destroy(); /// Render the cube at the correct position and with the correct orientation static void render(const openglframework::Vector3& position, const openglframework::Vector3& dimension, openglframework::Color color, openglframework::Shader& shader, const openglframework::Matrix4& worldToCameraMatrix); }; #endif