/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_COLLISION_CALLBACK_H #define REACTPHYSICS3D_COLLISION_CALLBACK_H /// ReactPhysics3D namespace namespace reactphysics3d { // Declarations class OverlappingPair; class ContactManifold; struct ContactManifoldListElement; class CollisionBody; class ProxyShape; class MemoryManager; // Class CollisionCallback /** * This class can be used to register a callback for collision test queries. * You should implement your own class inherited from this one and implement * the notifyContact() method. This method will called each time a contact * point is reported. */ class CollisionCallback { public: // Structure CollisionCallbackInfo /** * This structure represents the contact information between two collision * shapes of two bodies */ struct CollisionCallbackInfo { public: /// Pointer to the first element of the linked-list that contains contact manifolds ContactManifoldListElement* contactManifoldElements; /// Pointer to the first body of the contact CollisionBody* body1; /// Pointer to the second body of the contact CollisionBody* body2; /// Pointer to the proxy shape of first body const ProxyShape* proxyShape1; /// Pointer to the proxy shape of second body const ProxyShape* proxyShape2; /// Memory manager MemoryManager& mMemoryManager; // Constructor CollisionCallbackInfo(OverlappingPair* pair, MemoryManager& memoryManager); // Destructor ~CollisionCallbackInfo(); }; /// Destructor virtual ~CollisionCallback() = default; /// This method will be called for each reported contact point virtual void notifyContact(const CollisionCallbackInfo& collisionCallbackInfo)=0; }; } #endif