/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef COLLISION_DETECTION_H #define COLLISION_DETECTION_H // Libraries #include "BroadPhaseAlgorithm.h" #include "NarrowPhaseAlgorithm.h" #include "../body/Body.h" #include "../engine/PhysicsWorld.h" #include "ContactInfo.h" #include // ReactPhysics3D namespace namespace reactphysics3d { /* ------------------------------------------------------------------- Class CollisionDetection : This class computes the collision detection algorithms. We first perfom a broad-phase algorithm to know wich pairs of bodies can collide and then we run a narrow-phase algorithm to compute the collision contacts between bodies. ------------------------------------------------------------------- */ class CollisionDetection { private : PhysicsWorld* world; // Pointer to the physics world std::vector > possibleCollisionPairs; // Possible collision pairs of bodies (computed by broadphase) std::vector contactInfos; // Contact informations (computed by narrowphase) BroadPhaseAlgorithm* broadPhaseAlgorithm; // Broad-phase algorithm NarrowPhaseAlgorithm* narrowPhaseAlgorithm; // Narrow-phase algorithm void computeBroadPhase(); // Compute the broad-phase collision detection void computeNarrowPhase(); // Compute the narrow-phase collision detection void computeAllContacts(); // Compute all the contacts from the collision info list void computeContactSAT(const ContactInfo* const contactInfo); // Compute a contact for SAT (and add it to the physics world) for two colliding bodies void computeContactGJK(const ContactInfo* const contactInfo); // Compute a contact for GJK (and add it to the physics world) public : CollisionDetection(PhysicsWorld* physicsWorld); // Constructor ~CollisionDetection(); // Destructor bool computeCollisionDetection(); // Compute the collision detection }; } // End of the ReactPhysics3D namespace #endif