/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2011 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ // Libraries #include "CylinderShape.h" #ifdef VISUAL_DEBUG #include // TODO : Remove this in the final version #include // TODO : Remove this in the final version #endif using namespace reactphysics3d; // Constructor CylinderShape::CylinderShape(double radius, double height) : radius(radius), halfHeight(height/2.0) { } // Destructor CylinderShape::~CylinderShape() { } // Return a local support point in a given direction Vector3 CylinderShape::getLocalSupportPoint(const Vector3& direction, double margin) const { assert(margin >= 0.0); Vector3 supportPoint(0.0, 0.0, 0.0); double uDotv = direction.getY(); Vector3 w(direction.getX(), 0.0, direction.getZ()); double lengthW = sqrt(direction.getX() * direction.getX() + direction.getZ() * direction.getZ()); if (lengthW != 0.0) { if (uDotv < 0.0) supportPoint.setY(-halfHeight); else supportPoint.setY(halfHeight); supportPoint += (radius / lengthW) * w; } else { if (uDotv < 0.0) supportPoint.setY(-halfHeight); else supportPoint.setY(halfHeight); } // Add the margin to the support point if (margin != 0.0) { Vector3 unitVec(0.0, 1.0, 0.0); if (direction.lengthSquare() > MACHINE_EPSILON * MACHINE_EPSILON) { unitVec = direction.getUnit(); } supportPoint += unitVec * margin; } return supportPoint; } #ifdef VISUAL_DEBUG // Draw the cone (only for debuging purpose) void CylinderShape::draw() const { // Draw in red glColor3f(1.0, 0.0, 0.0); // Draw the sphere glutWireSphere(radius, 50, 50); } #endif