/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef TRIANGLE_MESH_SCENE_H #define TRIANGLE_MESH_SCENE_H // Libraries #include "openglframework.h" #include "reactphysics3d.h" #include "Box.h" #include "SceneDemo.h" #include "ConcaveMesh.h" #include "Box.h" #include "Capsule.h" #include "Dumbbell.h" #include "Sphere.h" #include "ConvexMesh.h" namespace trianglemeshscene { // Constants const float SCENE_RADIUS = 70.0f; // Radius of the scene in meters static const int NB_BOXES = 10; static const int NB_SPHERES = 5; static const int NB_CAPSULES = 5; static const int NB_MESHES = 3; static const int NB_COMPOUND_SHAPES = 3; const openglframework::Vector3 BOX_SIZE(2, 2, 2); const float SPHERE_RADIUS = 1.5f; const float CONE_RADIUS = 2.0f; const float CONE_HEIGHT = 3.0f; const float CYLINDER_RADIUS = 1.0f; const float CYLINDER_HEIGHT = 5.0f; const float CAPSULE_RADIUS = 1.0f; const float CAPSULE_HEIGHT = 1.0f; const float DUMBBELL_HEIGHT = 1.0f; const float BOX_MASS = 1.0f; const float CONE_MASS = 1.0f; const float CYLINDER_MASS = 1.0f; const float CAPSULE_MASS = 1.0f; const float MESH_MASS = 1.0f; // Class TriangleMeshScene class ConcaveMeshScene : public SceneDemo { protected : // -------------------- Attributes -------------------- // std::vector mBoxes; std::vector mSpheres; std::vector mCapsules; /// All the convex meshes of the scene std::vector mConvexMeshes; /// All the dumbbell of the scene std::vector mDumbbells; /// Concave triangles mesh ConcaveMesh* mConcaveMesh; public: // -------------------- Methods -------------------- // /// Constructor ConcaveMeshScene(const std::string& name, EngineSettings& settings); /// Destructor virtual ~ConcaveMeshScene() override; /// Reset the scene virtual void reset() override; /// Return all the contact points of the scene virtual std::vector getContactPoints() const override; }; // Return all the contact points of the scene inline std::vector ConcaveMeshScene::getContactPoints() const { return computeContactPointsOfWorld(getDynamicsWorld()); } } #endif