/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2020 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include #include #include #include using namespace reactphysics3d; // Static variables definition const decimal BallAndSocketJoint::BETA = decimal(0.2); // Constructor BallAndSocketJoint::BallAndSocketJoint(Entity entity, PhysicsWorld& world, const BallAndSocketJointInfo& jointInfo) : Joint(entity, world) { Vector3 anchorPointBody1LocalSpace; Vector3 anchorPointBody2LocalSpace; if (jointInfo.isUsingLocalSpaceAnchors) { anchorPointBody1LocalSpace = jointInfo.anchorPointBody1LocalSpace; anchorPointBody2LocalSpace = jointInfo.anchorPointBody2LocalSpace; } else { // Get the transforms of the two bodies const Transform& body1Transform = mWorld.mTransformComponents.getTransform(jointInfo.body1->getEntity()); const Transform& body2Transform = mWorld.mTransformComponents.getTransform(jointInfo.body2->getEntity()); anchorPointBody1LocalSpace = body1Transform.getInverse() * jointInfo.anchorPointWorldSpace; anchorPointBody2LocalSpace = body2Transform.getInverse() * jointInfo.anchorPointWorldSpace; } // Compute the local-space anchor point for each body mWorld.mBallAndSocketJointsComponents.setLocalAnchorPointBody1(entity, anchorPointBody1LocalSpace); mWorld.mBallAndSocketJointsComponents.setLocalAnchorPointBody2(entity, anchorPointBody2LocalSpace); } // Enable/disable the cone limit of the joint void BallAndSocketJoint::enableConeLimit(bool isLimitEnabled) { mWorld.mBallAndSocketJointsComponents.setIsConeLimitEnabled(mEntity, isLimitEnabled); } // Return true if the cone limit or the joint is enabled bool BallAndSocketJoint::isConeLimitEnabled() const { return mWorld.mBallAndSocketJointsComponents.getIsConeLimitEnabled(mEntity); } // Set the cone limit half angle /** * @param coneHalfAngle The angle of the cone limit (in radian) from [0; PI] */ void BallAndSocketJoint::setConeLimitHalfAngle(decimal coneHalfAngle) { mWorld.mBallAndSocketJointsComponents.setConeLimitHalfAngle(mEntity, coneHalfAngle); } // Return the cone angle limit (in radians) from [0; PI] decimal BallAndSocketJoint::getConeLimitHalfAngle() const { return mWorld.mBallAndSocketJointsComponents.getConeLimitHalfAngle(mEntity); } // Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space Vector3 BallAndSocketJoint::getReactionForce(decimal timeStep) const { assert(timeStep > MACHINE_EPSILON); return mWorld.mBallAndSocketJointsComponents.getImpulse(mEntity) / timeStep; } // Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space Vector3 BallAndSocketJoint::getReactionTorque(decimal timeStep) const { assert(timeStep > MACHINE_EPSILON); return Vector3(0, 0, 0); } // Return a string representation std::string BallAndSocketJoint::to_string() const { return "BallAndSocketJoint{ localAnchorPointBody1=" + mWorld.mBallAndSocketJointsComponents.getLocalAnchorPointBody1(mEntity).to_string() + ", localAnchorPointBody2=" + mWorld.mBallAndSocketJointsComponents.getLocalAnchorPointBody2(mEntity).to_string() + "}"; }