# Minimum cmake version required CMAKE_MINIMUM_REQUIRED(VERSION 2.6) # Project configuration PROJECT(OPENGLFRAMEWORK) # Options OPTION(USE_JPEG_TEXTURES "Select this if you want to use jpeg textures (libjpeg required)" OFF) # Where to find the module to find special packages/libraries SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/") # Find OpenGL FIND_PACKAGE(OpenGL REQUIRED) IF(OPENGL_FOUND) MESSAGE("OpenGL found") ELSE() MESSAGE("OpenGL not found") ENDIF() # Find the GLEW library FIND_PACKAGE(GLEW REQUIRED) IF(GLEW_FOUND) MESSAGE("GLEW found") ELSE() MESSAGE("GLEW not found") ENDIF() # If the user wants to use JPEG textures IF(USE_JPEG_TEXTURES) # Find the LIBJPEG library FIND_PACKAGE(JPEG REQUIRED) IF(JPEG_FOUND) MESSAGE("LIBJPEG found") ELSE() MESSAGE("LIBJPEG not found") ENDIF() ENDIF() # Headers INCLUDE_DIRECTORIES(src ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_PATH} ${JPEG_INCLUDE_DIR}) # Source files SET(OPENGL_FRAMEWORK_SOURCES "src/maths/Color.h" "src/maths/Matrix3.h" "src/maths/Matrix4.h" "src/maths/Vector2.h" "src/maths/Vector3.h" "src/maths/Vector4.h" "src/Camera.cpp" "src/Camera.h" "src/definitions.h" "src/FrameBufferObject.cpp" "src/FrameBufferObject.h" "src/Light.h" "src/Light.cpp" "src/Mesh.h" "src/Mesh.cpp" "src/MeshReaderWriter.h" "src/MeshReaderWriter.cpp" "src/Object3D.h" "src/Object3D.cpp" "src/openglframework.h" "src/Shader.h" "src/Shader.cpp" "src/Texture2D.h" "src/Texture2D.cpp" "src/TextureReaderWriter.h" "src/TextureReaderWriter.cpp" "src/VertexBufferObject.h" "src/VertexBufferObject.cpp" ) IF(USE_JPEG_TEXTURES) ADD_DEFINITIONS(-DUSE_JPEG_TEXTURE) ENDIF() # Create the library ADD_LIBRARY (openglframework STATIC ${OPENGL_FRAMEWORK_SOURCES}) # Link with others libraries TARGET_LINK_LIBRARIES(openglframework ${GLEW_LIBRARIES} ${OPENGL_LIBRARY})