/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ /******************************************************************************** * ReactPhysics3D * * Version 0.6.0 * * http://www.reactphysics3d.com * * Daniel Chappuis * ********************************************************************************/ #ifndef REACTPHYSICS3D_H #define REACTPHYSICS3D_H // Libraries #include "configuration.h" #include "mathematics/mathematics.h" #include "body/CollisionBody.h" #include "body/RigidBody.h" #include "engine/DynamicsWorld.h" #include "engine/CollisionWorld.h" #include "engine/Material.h" #include "engine/EventListener.h" #include "collision/shapes/CollisionShape.h" #include "collision/shapes/BoxShape.h" #include "collision/shapes/SphereShape.h" #include "collision/shapes/CapsuleShape.h" #include "collision/shapes/ConvexMeshShape.h" #include "collision/shapes/ConcaveMeshShape.h" #include "collision/shapes/HeightFieldShape.h" #include "collision/PolyhedronMesh.h" #include "collision/shapes/AABB.h" #include "collision/ProxyShape.h" #include "collision/RaycastInfo.h" #include "collision/TriangleMesh.h" #include "collision/PolyhedronMesh.h" #include "collision/TriangleVertexArray.h" #include "collision/PolygonVertexArray.h" #include "collision/CollisionCallback.h" #include "collision/OverlapCallback.h" #include "constraint/BallAndSocketJoint.h" #include "constraint/SliderJoint.h" #include "constraint/HingeJoint.h" #include "constraint/FixedJoint.h" /// Alias to the ReactPhysics3D namespace namespace rp3d = reactphysics3d; #endif