# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(CollisionShapes) # Where to build the executable SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin/collisionshapes/) # Copy the shaders used for the demo into the build directory FILE(COPY "../common/opengl-framework/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/") # Copy the meshes used for the demo into the build directory FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/") # Headers INCLUDE_DIRECTORIES("../common/opengl-framework/src/" "../common/") # Create the example executable using the # compiled reactphysics3d static library ADD_EXECUTABLE(collisionshapes CollisionShapes.cpp Scene.cpp Scene.h "../common/VisualContactPoint.cpp" "../common/ConvexMesh.cpp" "../common/Capsule.cpp" "../common/Sphere.cpp" "../common/Cylinder.cpp" "../common/Cone.cpp" "../common/Box.cpp" "../common/Viewer.cpp") TARGET_LINK_LIBRARIES(collisionshapes reactphysics3d openglframework)