## ReactPhysics3D ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. Website : [http://www.reactphysics3d.com](http://www.reactphysics3d.com) ## Features ReactPhysics3D has the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) - Examples - Unit tests ## License The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib). ## Documentation You can find the User Manual and the Doxygen API Documentation [here](http://www.reactphysics3d.com/documentation.html) ## Issues If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).