/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ // Libraries #include "LCPProjectedGaussSeidel.h" #include using namespace reactphysics3d; // Constructor LCPProjectedGaussSeidel::LCPProjectedGaussSeidel(uint maxIterations) :LCPSolver(maxIterations) { } // Destructor LCPProjectedGaussSeidel::~LCPProjectedGaussSeidel() { } // Solve a LCP problem using the Projected-Gauss-Seidel algorithm // This method outputs the result in the lambda vector void LCPProjectedGaussSeidel::solve(Matrix** J_sp, Matrix** B_sp, uint nbConstraints, uint nbBodies, Body*** const bodyMapping, std::map bodyNumberMapping, const Vector& b, const Vector& lowLimits, const Vector& highLimits, Vector& lambda) const { lambda = lambdaInit; double* d = new double[nbConstraints]; // TODO : Avoid those kind of memory allocation here for optimization (allocate once in the object) uint indexBody1, indexBody2; double deltaLambda; double lambdaTemp; uint i, iter; Vector* a = new Vector[nbBodies]; // Array that contains nbBodies vector of dimension 6x1 for (i=0; i bodyNumberMapping, Vector* const a, uint nbBodies) const { uint i; uint indexBody1, indexBody2; // Init the vector a with zero values for (i=0; i