/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_POLYHEDRON_MESH_H #define REACTPHYSICS3D_POLYHEDRON_MESH_H // Libraries #include "mathematics/mathematics.h" #include "HalfEdgeStructure.h" #include namespace reactphysics3d { // Class PolyhedronMesh /** * This class describes a polyhedron mesh made of faces and vertices. * The faces do not have to be triangle */ class PolyhedronMesh { private: /// Half-edge structure of the mesh HalfEdgeStructure mHalfEdgeStructure; /// True if the half-edge structure has been generated bool mIsFinalized; /// All the vertices std::vector mVertices; /// All the indexes of the face vertices std::vector> mFaces; public: /// Constructor PolyhedronMesh(); /// Destructor ~PolyhedronMesh() = default; /// Add a vertex into the polyhedron uint addVertex(const Vector3& vertex); /// Add a face into the polyhedron void addFace(std::vector faceVertices); /// Call this method when you are done adding vertices and faces void finalize(); /// Return the half-edge structure of the mesh const HalfEdgeStructure& getHalfEdgeStructure() const; }; // Return the half-edge structure of the mesh inline const HalfEdgeStructure& PolyhedronMesh::getHalfEdgeStructure() const { return mHalfEdgeStructure; } } #endif