#ifndef SCENE_H #define SCENE_H // Libraries #include "Context.h" #include #include // Used only to draw cubes #include #include // Scene class class Scene { private : GLfloat mat_specular[4]; // Material specular light color GLfloat mat_shininess[1]; // Material shininess GLfloat light_position[4]; // Position of the light source GLfloat ambient_color[4]; // Ambient color of the light GLfloat white_light[4]; // White light color float camera_angle1; // Camera angle float camera_angle2; // Camera angle public : Scene(); // constructor of the class ~Scene(); // Destructor of the class void init(); // Initialize the values of OpenGL void display(const Context& context) const; // display the scene void reshape(int width, int height); // Reshape the window float getCameraAngle1() const; // Return the angle of the camera float getCameraAngle2() const; // Return the angle of the camera void setCameraAngle1(float angle); // Set the angle of the camera void setCameraAngle2(float angle); // Set the angle of the camera }; // Return the angle of the camera (inline) inline float Scene::getCameraAngle1() const { return camera_angle1; } // Return the angle of the camera (inline) inline float Scene::getCameraAngle2() const { return camera_angle2; } // Set the angle of the camera (inline) inline void Scene::setCameraAngle1(float angle) { camera_angle1 = angle; } // Set the angle of the camera (inline) inline void Scene::setCameraAngle2(float angle) { camera_angle2 = angle; } #endif